画質 高画質

Her subdivide bod looks cute but I planned for this to be low poly so
aand subdivide makes it have way too many things to fix which I literally don't have time for :)
it'll look way better when I adjust shaders n texture it too

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hey users!
why is my model still blocky looking when I have it set to shade smooth when using a toon shader?

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Once again, the glass material needs some tweaking, but this looks pretty good so far x3

Having an outline in the shader is basically turning the inside of the sphere opaque -w-

So I wanted to have an outline around the helmet but will not have it on for now ^^

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Small adjustments on lighting and shaders. 🌲

We’re currently iterating on the Grid Design and Pathways Language.

On the tech side:
• Dynamic Fog of War
• Flash Blocks Mechanics
• AI Behaviors

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Ocean_Shader_v001. Fully procedural.

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Custom Golden Fernando
https://t.co/hWajuQXak5
Skin was made without golden shaders, because they not exist for Fernando
Only for his weapon

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All three voice roles of Bill Hader: Flint Lockwood, Fear and Leonard (I drew this, because asked).

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Ingredients:
3 geometry nodes + 4 node groups
5+ shader nodes
1 volumetric cube

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hi im an
I post stylized 3d work, drawings, shaders and game dev work and try to do break downs and simple tutorials when I can. You can also find me on insta using the same name and my artstation is in my bio!

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Wow this really blew up so gotta give credit where credits due:
- original version of the rig
- created the procedural eye shader
- sketched textures
- created
This rig project has been ongoing since around 2019-2020!

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ちょっと遊んでた

Simple Toon Shader for Substance Painter
by DiGiMonkey
(無料)
https://t.co/vS8Rc6J8cr

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Faruzan Render, using @/festivizing's blender shader! Had fun with this

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More shader stuff in Goo Blender. Testing my updated environment shader on some of Sci Fi assets. Really liking the curvature line set up shared mixed in with everything too ^^

I should probably start doing some finished renders soon

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@ ppl who know blender
can anyone tell my why my toon shader looks crusty and weird? I'd like it to look like the pic on the right.

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If you render a custom depth pass, both results still look great.

BTW, I feel I gotta say this, I'm not looking to render destiny fanart in Unreal.
I know that's cool and all, but I really just wanna get a better shader graph.

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shader thing with claw shaped other thing

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