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47317954-b57d-4615-9b4a-26c9024848c2 #generative #art #procedural #creativecoding
51f3eb17-95ee-4ae7-9eb7-5eadee9bc645 #generative #art #procedural #creativecoding
Kelly Recco @Merakline talked about creating materials in Substance Designer based on the Beauty and the Beast characters:
https://t.co/2QMeThrLLV
#materials #substance #substancedesigner #procedural @Substance3D
9d686492-7be9-4f99-8c40-9d264c182d1e #generative #art #procedural #creativecoding
526a401c-cdd3-4b42-9521-52f9d20007f8 #generative #art #procedural #creativecoding
210520_233106_N.clj
https://t.co/9zWT5iKACM
https://t.co/8fk7Xhvz0o
#ProceduralArt #generative
e80f9581-dd40-4856-a2e2-ab763d615d21 #generative #art #procedural #creativecoding
#Mayerials Day 19 - Demonic! Back to the backlog of learning, this was always something I wanted to tackle! 😄
#SubstanceDesigner #procedural #materialart
#Videogamenews #indiedev #gamedev #indie #games #XYLITH #Procedural #construct3 #Procgen Please come join us today! It is time to Fight the XYLITH! CLAIM YOUR PETS!!
gingko | a:3 s:2322 d:0.6144 w:498 ns:1.9731 np:4.0640 nb:10 #generative #geometric #ProceduralArt #python #bot
silk | loop:376-443-460 ainc:1.63-2.94-1.40 #generative #geometric #ProceduralArt #python #bot
Daily Pokémon #884
Time: 42 minutes
😥forgot how hard mechanical things were to draw........... still wanna do daily digimon
#dailypokemon #duraludon
gingko | a:9 s:1716 d:0.2740 w:86 ns:0.4285 np:9.3969 nb:13 #generative #geometric #ProceduralArt #python #bot
@kolupsy for example, something like this is only really doable with an isosurface, trying to displace geometry to this shape procedurally just isn't really doable (especially where it breaks into separate pieces, which ofc is impossible with only displacement ;)
cb79b541-b52e-4d7e-9a55-8b879d320256 #generative #art #procedural #creativecoding
210518_163120_C.clj
https://t.co/bOzLwL3x8Q
https://t.co/V0a91YFHJ4
#ProceduralArt #generative
Procedural Hard Surface Design With #Houdini
あ…
Compiled Block内のFor-Each Block Endノードの Multithread when compiledがONになっていなかった…
ONにしたらMesh Shapenが5倍早く(1秒が0.2秒)なった…
時々忘れるんだよな…見直して良かった。なぜデフォルトOFFなのだろうか…。