画質 高画質

Kelly Recco talked about creating materials in Substance Designer based on the Beauty and the Beast characters:

https://t.co/2QMeThrLLV

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Day 19 - Demonic! Back to the backlog of learning, this was always something I wanted to tackle! 😄

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Please come join us today! It is time to Fight the XYLITH! CLAIM YOUR PETS!!

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gingko | a:3 s:2322 d:0.6144 w:498 ns:1.9731 np:4.0640 nb:10

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Daily Pokémon
Time: 42 minutes
😥forgot how hard mechanical things were to draw........... still wanna do daily digimon

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Procedural Hard Surface Design With

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gingko | a:9 s:1716 d:0.2740 w:86 ns:0.4285 np:9.3969 nb:13

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for example, something like this is only really doable with an isosurface, trying to displace geometry to this shape procedurally just isn't really doable (especially where it breaks into separate pieces, which ofc is impossible with only displacement ;)

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Procedural Hard Surface Design With
あ…
Compiled Block内のFor-Each Block Endノードの Multithread when compiledがONになっていなかった…
ONにしたらMesh Shapenが5倍早く(1秒が0.2秒)なった…

時々忘れるんだよな…見直して良かった。なぜデフォルトOFFなのだろうか…。

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