画質 高画質

Blenderでクロノトリガーの魔王作ってPixel Shader当てました。
ちくしょう3時間もかかってしまったぞ!

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pixelshader でCHRONO TRIGGER のクロノのSDモデルをドット絵にしました。
そう、これはドット絵。3Dモデルだけどドット絵。ドット絵なんだ。

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is the one I'm in right now! Concept artist and 2D generalist with , making all sorts from concept art, UI assets, blocking out stuff, making pitch slides, learning about shaders, all sorts! Having a blast tbh:

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ガラスに滴る雨Shader

良き!

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Looks good but mostly worried about trying to figure out the specular,roughness, whatever maps that needs to be done so that the stylized shader I'm using would work well. So far mostly flat shading it for now and figuring the rest out later.

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And here's a little space ship I made for a school project! And soon I will post his pilot
Shaders in Maya are hard to understand atm 😅
You can see more here:
https://t.co/kNRB3TfRwj
https://t.co/yXgzNIaufe

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Starting to build up a flatter toon shader for my using Cycles ToonKit OSL nodes. This lets me do hard toon shading better, and also control shadow color. Their new version lets you set a world ambient color, which is handy. Also using some AO.

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Cooling Lava
Noise on top of noise on top of noise gets you lava.
Old graph I decided to finish.

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Just needs some sculpted fuzz. Then it can be posed and rendered with some procedural shaders on it.

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Wow after properly setting up the cel shader it looks even better! This is in Unity with realtime lighting. Not baked. Gonna be great in VR

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unity shader & head model wip..

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I'm going to add a new shader using information you shared w/regard to normals. While many maps are good enough with bump maps-- it turns out images like this one just don't work with bump maps. Need normals! :-)

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Group nodes are an effective way to save time, this pack contains twenty-four procedural shaders that will allow you to quickly apply your textures without going through UV unfolding. These shaders have been designed for EEVEE but also work with 2.79. https://t.co/K9fQwollUO

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[Western Dewberry]
Experimenting with overlapping noise patterns of different types, and the resulting textures are pleasant and unpredictable.

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kind of an updrage ? Now I think I'm going to look for shaders

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Psyched to animate Quill character by . This test uses distortion shader code by for underwater.

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Komikaze is a collection of Shaders/ Materials, Effects, Demos and general assets for all Comic and Toon needs. Made specially for Non Photo-Realistic (NPR) renders. Works flawlessly with Blender 2.8 EEVEE, optimized for real-time rendering.
https://t.co/vDAIp60bsM

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