Working on a new game-prototype-idea, more infos soon. 👽👾🥴#javascript

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Ok, here we go. This is the dungeon crawler prototype I have been working all this time. I did the programming and the art. It's for the web so you can try it right now. Link -> https://t.co/asweUmDDi6

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More fun with ray marching. A more colorful approach with a depth map and some noise. A bit low res here but could maybe look cool as print in high res?
Source -> https://t.co/PlXOI7VAj8

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Toon shading & outline with backface culling

demo : https://t.co/ePSqVCpbHG
code : https://t.co/Vq37CI7b4P

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Finally grokking GPU computation! 1M points, 1080p60, smooth as butter. Outlining the gradient values in 3D simplex noise. Code at https://t.co/FiSD2ZYYaM

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Built an oddly satisfying something with and on 🔥 debug view: https://t.co/pDTRsQxnMc
editor view: https://t.co/OXzm0wAA91

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Here's the "We Decided to learn ThreeJS" team's visualizer from Fridays hackday. The risk paid off!

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Rough drawing effect.
I separated into line and paint and added noise for each.
It’ll be 2nd piece for my portfolio.

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