画質 高画質

[RPT] Orion Nebula: The Hubble View: https://t.co/YlVImtfTRp by , ESA, Hubble Legacy Archive;sProcessing:sFrancisco Javier Pobes Serrano

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This painting came out ok considering I was exhausted and trying a new technique. With Terre Verte. Still processing all that was taught.

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size(720,720,P2D)
frameRate(1)
f=open("a","w")
f.write("void main(){vec2 v=(gl_FragCoord.xy-360)/360.;float q=atan(v.x,v.y);float a=abs(cos(5.*q)*sin(q+sqrt(length(v))*16))*.8;gl_FragColor=vec4(1.-vec3(0,a+.1,a+.3),1);}")
f.close()
filter(loadShader("a"))

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Orion Nebula: The Hubble View / Nebulosa de Orión: La vista del Hubble vía https://t.co/h6UY0U4Jdf
Image: NASA, ESA, Hubble Legacy Archive; Processing: Francisco Javier Pobes Serrano

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Orion Nebula: The Hubble View: https://t.co/YlVImtfTRp by , ESA, Hubble Legacy Archive;sProcessing:sFrancisco Javier Pobes Serrano

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How are we supposed to deal with a whole new concept when im still processing jin’s arm

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動きをループにして色を付ければ、いのちの輝き幼生の出来上がり。😆

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took them 20 years sorry but I'm not processing

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system initializing with number 44 via sketch

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t=0
draw=_=>{t||createCanvas(W=720,W)
t++
background(F=C=1,4)
noFill()
for(d=360;d;d-=9){stroke((C=++C%9)*36)+beginShape()
for(r=d;r<TAU+d;r+=PI/32)curveVertex(cos(R=r+t*(C-8)/d/9)*(D=d-abs(++F%8-3)*sin(d+t/W)*cos(F+d-t/49)*d/30)+360,sin(R)*D+360)
endShape()}}

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👴『開催後に感染爆発したって「因果関係は無い」と言っとけば大丈夫だろ。去年の"GoTo"のときもそれでいけたし。ちょろいちょろい🎵』

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Green Robe sketching to wind down the day. Dabbling with Pixelmator for some post-processing. https://t.co/MxleMYjJa6

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Heart of Glass.
hog-210628035501
Let me show you how I usually do my creative coding. 😀https://t.co/XzhDYlBueS

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My technical work is still in progress. It's just alpha-iteration (don't look at pose and polygons (it's just nominal), there's no lighting and post-processing). I just promised you to show smth at weekend and i'm still working at model.🥺 sam's skin 🖐️textures by

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Been working on some Post-processing layers for the game recently. Let us know how you think they are looking so far.

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