画質 高画質

Welcome to the end of the world. In this Kafka-esque dystopia, the government has gathered any animals left alive in order to form the Animal Factorization Initiative. Now you live in a whale. This is Bales of Amber. Releasing September 4th 2019

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Working on a new zone! Delve deep into the dungeons, and try to survive whatever entity is looming over this whole complex...⛓️⏳

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Here's Edgar, maestro of the seas. With just his baton, he can make melodious music and move the hearts of sea creatures everywhere.

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Play my game The Shrine of the Silver Monkey and test for yourself if assembling a three piece statue is all that easy (hint: it's not) https://t.co/eKt0xZqPxX

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Here is a mostly decent idle animation for Out of Control.

Don't forget, Out of Control is a platformer where the controls Randomize each level!

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When you accidentally mix animations, but the result is weirdly interesting.

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is progressing : smudge tools to easily create shades of colors and smooth fur, preset system to switch between your favorite values of parameters, and much more. The next big step is improved shading ... stay tuned!

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Creating a potion for my styled game!

The potions will be scattered throughout the stage, and when picked will heal the character's life.

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文鳥パフェ育成ホイップ。ver1.0.0では、チョコの他に、生クリームとストロベリーが登場。アプデでオレンジや抹茶も登場する予定

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The irresistible desire to add some dynamic lighting to 2d game struck me too. Look at this beautiful shaded dismemberment!

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Did some preparation before we are going to show off our game at tonight! I love it 🥰✨

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Some more progress! Leaves/Petals have UVs, so I can apply gradients rather than solid colour, and can now animate the rotation over the growth duration to simulate flowers buds opening. 🌺

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A style experiment of sorts I guess 🤷‍♂️

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Experimenting with styling for the map screen, which will be the main point of interaction between sorties. It's both the main menu and a way to plan your missions by observing the map and enemy locations.

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