黄前久美子ちゃん After modeling that euphonium, I modeled kumiko from Hibike Euphonium, sorry for my bad topology.

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Got an anime color compositing node group set up, both a manual and an automatic version for untweakable sets of images like videos or image sequences.

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Made some pretty awesome looking Specular highlights for my mecha bits, using an interesting technique inspired by how Arcsys does their linework

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Here's a quick render of the Kirara Hoshi 3d model! It's now time for me to continue making the body!

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一年半ぶり天子
ほっぺぷにぷにさせた
  

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Have you ever wondered:
"What would it look like if Sayuri actually drew the teeth?"

Probably not... But here is the answer.

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広町七深(BanG Dream!)編 6日目
月ノ森女子学園の夏服を作りました
スカートのスリット模様が可愛い
そして日本全国暑すぎですね
来週も激暑なので熱中症に注意していきましょう

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Being a general-purpose mech, there are going to be a good amount of variations on the Amblitz. Choosing one of the three available on the next release is probably going to be the easiest way into the game.

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The Amblitz was the first mech to be created, but also the one concept I had to rework the most, to try to find the right balance between coolness and ease of use.
The previous designs are still gonna appear in the game as the Mk.I and Mk.III!

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昔のデータ、workbench でレンダーしてみたらアニメっぽくなった。シドニア感ある

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Recolored the Amblitz Demo mech for fun, funny how before I had to do this through a weird godot tool I made for this, and now with I can do it straight from blender is wild.

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同一人物、ならぬ同一モデル。
やっぱりtexture paintナシ。Compositeにて。

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Hair render for Nyanners 3d fanart i made.

No curve used & thus low poly. For a proper cel-look character, this is the way to go. It gives you very good hair topology and clean outlines that require minimal adjustment but Ofc. takes more time.

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