5. 今度こその再リトポ&リトポ区域指定作業。
ミドルポリ化して、ポーズ可能モデルに。そして、ペイントに向けた細分化まで。🖌️
revenge, separate the model to section for more efficient retopology, and subdividing.
then, fighting the software bug in hard surface modeling.

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Here's the glove retopology. I had some ideas about how to do the joints. It gave me a lot of headaches. I still hate it...

I might have to use sculpt tools to taper the fingers, push and pull them around to make them look nicer.

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My deadliest foe,
Fast comes madness, slow comes joy,
Retopology.

To this day, retopology is by far the hardest thing for me to grasp. Hopefully this year will see me learning some techniques to speed up the process. Seahorse Prince is getting there!

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Project i have been working on last month for
i think it's time for some retopology

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Fantastic workflow from College for Creative Studies student Davis Kunselman for his Summer internship project.

2D sketch > Gravity Sketch > Blender/Unreal Engine > Blender Retopology > Final Renders

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Detailing the Warrior armour and soon i will start with the Retopology... (Yaaaay.... T_T)

Rembember, this is a and can (and be sure it will ) change before the final renders!

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Check out Sir HotBod. Still at it, next is pockets, hair then move onto the next stage, RETOPOLOGY?!?!

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Circled back on a design of mine from a retopology and texture standpoint - still working through the textures. Any C&C is appreciated!

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is the act of recreating an existing surface with more optimal geometry. A common use-case is creating a clean quad-based mesh for animation, but it's also used for most any final object that needs textured.

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WOW! New tutorial released!!
How to create a real-time PBR character from scratch?
Modeling, retopology, unwrapping,
Baking, texturing and rendering all covered.
Perfect choice for beginner! https://t.co/7xEDBa769g

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Retopology for body and base mask done, clothes WIP. Once clothing is finished I'll make 3 different masks and tails for this guy. 👌

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Retopology done, still need to get the UV's prepped beforee taking it back into zbrush.

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Retopology done! It can be really annoying when you want a perfect mesh with only quads and it converges with 5 points 😑

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Next task is retopology! Let's see how this goes 🙃

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I am a character rigger and 3D generalist currently taking rigging commissions in order to pay off my debts

These are some examples of my rigs and retopology I have done in the past(My retopology is on the right side)

Face rig Demo: https://t.co/LN2nFsbPe6

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Finished sculpting the two rocks/boulders we needed for my Environment Productions class. Now time to retopology both of them! (Done with Zbrush)

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Next character WIP. Gonna be released to the public once im done with retopology and texturing.

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