some of my first substances in I love this program! 😀#substance

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Stylized Ores Textures
I finished it yesterday
Here is the link to the instagram publication 😃
https://t.co/3dRzTeJl6N
Hope you enjoy it !

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blog
More about COP's. Made a setup that in real time shows the height map of a simulation and with one click can be exported to
https://t.co/JAmPnc0EZn

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Stylized Crystals! ~ Could use some improvement but almost there!



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フルプロシージャルあいあんまん
Heightをうまくコントロールするための修行~~

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Sausage study (raw&grilled)
Messed up the graph a bit cus 3D viewport kept making me hungry.
100% (except for SD logo), rendered in .

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Alway great to participate in your I've been learning and following Daniel Thiger's fundamentals tutorial, I then added some finishing touches and color. I've go a long way to go but I'm really happy with my results so far.

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Made some rocks and grass in Substance Designer. I started off following Daniel Thiger's tutorial and added some finishing touches and color.

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盾つくーた
あぁ、も一回くらいは観に行っときたい

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やや複雑なマテリアルも組めちゃうようになるSubstanceDesignerチュートリアル本をリリースしました。さらに一歩SD力を伸ばしたい人にはもちろん初心者の方でもお読みいただけます。Boothで1000円で販売中です。

SubstanceDesigner実践編建物作例チュートリアル版
https://t.co/wEvU0JBGLH

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More practice. Sharp rocks rubble... the 3rd image is my main reference although I wanted my rocks to feel larger.

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Another update! I have really changed the scope for the sake of time. I’m really open to any suggestions/critique!

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I dug up my old Zerocalcare's project, and now it's time to share the first of 5 poses based on the characters by . Next one will be the Armadillo, then 3 more complex scenes, with both characters.

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I just upload the artworks from Tactics Empire on Artstation please check them out! thank you
https://t.co/eErcgIBkI6


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