https://t.co/6SCzUYUys4

Our first ever dev for is now live!🧙‍♀️🌲
Get an insight into the start of our journey!

Maybe throw us a subscribe if you're feeling generous?

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Worked on shaders in unity for the first time, and combined them with rain particles. Used a painting from last year along with my own painted rain shader/maps

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I started playing around with particles in Unity recently. This one is two separate rain particle systems and sparkle particles moving around freely. Background is a 90s edit/vhs illustration I drew of my oc Rebecca

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Reaver enemy located in the Old Ruins District in RAVE Asylum. Try not the get "reaved" 😅

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Great to see so many newcomers to the channel, welcome! We're happy to have you with us and make a start learning 😄🤝

https://t.co/EWqKbZdoZg

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スプライトにシャドウを付けるテスト。
お昼バレーでは技術的に諦めてた部分ですが、時期プロジェクトでは使えそうですね😊

こんな感じでしばらくは、あるぺんバレエの素材を使って研究開発をしていこうと思います。

あ、お昼バレーの開発は当然、並行していきますよ😀

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We are now adding some environmental assets around the areas of the game to bring the sugar theme alive!

How about this algae? Piccky seems to feel fine around them.

"These colours and shape are... appetizing."
- Piccky

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📣Hey guys! This is a second concept of a spirit from the Earth's tribe, you can see that it is very different from Tosh.

What do you think of them? We will share more gear throughout the week.

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Last Soul" Closed-Alpha is almost here, and we want you to try it. And yes, you can stream it. Message us for your KEY.
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https://t.co/7zaXuSi4rV
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Hey guys! Starting this week we will share Concepts Arts about our game's world.

Let's start with the Stone's tribe, they are big and strong and are generally responsible for brass work in the world of spirits. 💪🏻

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More Piccky for everyone. Here's her animation when interacting with the save point. Being fancy takes some work.

"Gotta get my beauty sleep, darling."
- Piccky

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