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Got another character made, thanks to @Ladouken for letting me play with some cool shaders!
Full project : https://t.co/z6nbyhvMBI
I'm a big fan of toon shaders. Totally this is getting better.
@auenke thanks in japanese is Tzhanksu
I added some shaders to the pic, check! <3
Unity custom comic shader ver. 0.11. Made with ASE. #unity #madewithunity #AmplifyShaderEditor
My whirlpool shader attempt, from @Cyanilux tutorial, with inner waves (thanks tessellation). What do you guys think? (tutorial here: https://t.co/lW1yR5p0QZ) #unity3d #madewithunity #shaders
Still working through that creative rut but having fun with these quick procedural studies of beautiful fire hydrants. This one was outside of my old studio in Portland, OR. I miss all that mossy reference😍 #1hrShaderball #okMaybeItWas2hrs #firehydrantFriday #substancePainter
Neat Shader from some guy's avatar on VRchat. Also an excuse to take a VRchat selfie :^) Custom avatar of my character, Kisa. CusI'mtrash-
@lestertusi I really liked your sparkly water, so I tried the effect with a water shader I was messing with to make something for the Input Optional jam on https://t.co/cvxAxr1rfm, if you wanted to check it out!
https://t.co/S5rVQJzieq
Maybe one day I'll get reflections/waves etc!
The #asciiart shader is now applied to enemy meshes! Thinking about using this to indicate hacked/corrupted entities...
#madewithunity #gamedev
The astro-turf shader even works with decals, that's a big UwU
#madeinunreal #IndieGameDev #indiegame #WIP
Made a thing just now for the Input Optional Jam, and all you have to do is sit back and watch the sparkly water!
https://t.co/S5rVQJzieq
Special thanks to @alexanderameye for help with his awesome water shader! #dogpitjam
thank you to everyone who messaged me about #ashorthike! it's inspired me to make some updates to the game before it comes out fully this summer! ^_^
here's a look at the updated water shader 🌊#screenshotsaturday
To get a consistent, just about faithful lighting system for my game I've gone for just two simple methods so far: I have simple shading on models using a custom Toon shader, and sprite-based shadows at low transparency for shadows. This combination turns out reall well imo!