画質 高画質

Current progress of the filler project (which starts to feel like a main one nowadays).

Any ideas yet of who it might be? or from which franchise?

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I modeled the head of the knight from 's on and I liked it so much that I re-drew

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Hello, I am a 3D Artist/Animator looking for work

Check this out!
https://t.co/rx9qHtIE2B

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NEW RUV DROPPED. Haha funny new model mid fight asses idk lol

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I can confidentially say I'm into Zmodeler / block out modeling than organic sculpting, but then again I haven't put in the same time I have with Zmodeler into organic sculpting yet.

https://t.co/o5qtDERNWX



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Inspired by Final Fantasy XIV style, here is the final highpoly model of my last personal 3D work! Now I'm busy with some commisions so she have to wait to the retopology! I hope you like it 🥰

Concept Artist: Jang Minho

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just finished texturing this beautiful bunny kids 🐰

all character models in Stop Me are made by my bestie !

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Llama, grita, si la necesitas...

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A bit anatomy practice this time it's a skinny male torso
PS Sorry that I haven't posted for a while, but now I'm back

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肩のジョイントの位置
すぐに答え見つかったわww
腕閉じてるときに肩に山ができて
腕上げてるときに鎖骨に無理のない流れがある

あとはスキニングの領域かな

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どっちが正しいジョイントの置き方なんだろ?
肩の位置だけで肩峰の形変わるけど…
スキニングするときの肩峰の作りやすさはどっちがいいんだろ?

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