画質 高画質

whichever idiot this was modelled after

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doing some hardsurface modelling in 3dsmax

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have i mentioned how much i love stuff that glow ✨

meet my OCs Butch (blue) and Florence (pink) in fluorescent mermaid form! also they're modelled from what i percieve as my ideal... love persons ✌️😳

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The Frick 2!
Modelled in blender and textured in ..and I had really fun texturing this robot !
The guy who originally made this concept named it "The Frick" so this is mine version of it called "The Frick 2

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Da Velletri a Parigi, da modella a pittrice
Giovanna Carolina Carlesimo, in arte
Juana Romani, la Petite Italienne

Bella donna, 1892
Infanta, c. 1894
Jeanne d’Arc, c. 1895
Leonora d’Este, 1900

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First time modelling and uh. Not gonna lie. I'm shocked it doesn't look like absolute garbo

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here's how he looks compared to my first attempt at making cgi diesel - made at the time when i wasn't as good at modelling faces -

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Day 27: model au
Kinda got lazy af imsorri

Inspired by brightwin's modelling uwu i love them so much Jsjjejwn

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Modelling on sketch up design rendering sketchy style on practical and quick tools to express the architect’s concept design, From sketch to render by Medhat Nehad

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118 of 366. i modelled this after the neptunian celebrity chef Elzar from Futurama. claim one of these drawings for yourself by subscribing to my https://t.co/dkuMW4Ya3i

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Improved my drawing skills and learning 3d character modelling anime style

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This goddess is going to her new home! I liked the original concept provided a lot. The head accessories were modelled in Blender and added in Unity later.

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For our next 3D Modelling assignment we have to sculpt a 3D character, the teacher gave us freedom to do whatever as long it's something not realistic
I sketched these 4 characters and I'll make one
Which one do you like the most?
(More colors for 3rd character in the comments)

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this is basically it: I design the game table on top of a flat checkerboard texture.
I then turn it into a rendering in perspective in a 3D modelling software and model the rest of the playfield, on top of it.
I then convert flat coordinates into perspective coordinates

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