画質 高画質

Good news.
Chibiusa's almost completed!

Bad news.
I suddenly got quite busy with my work, meaning that I wont be able to finish the model and the renders till, at least, the weekend, so the model's release date is now scheduled for next week insted

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I worked so hard on the rendering of the suit, that I made a cape-less version of this Frieren x Silksong drawing too! :)

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rendering->

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641 - NSFW comm
Client's dullahan OC

Dullahans are fun to render. Cropping cuts off too much so im going to go with mosaic censoring.

Full version on the orange website

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大きいRAYNAも進行中💭

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blender始めて最初の一体目🥰
頑張った

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Hello Ina sensei~

3 areas where I would like to ask FB on, (feel free to skip any area)

-1- A lot of the renderings I do look muddy, (more noticeable in early works). I think it's due to my lack of understanding of how the planes work. more in the comments..

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Hi, Ina sensei!
I've been trying out difference rendering style and found out that I suc at drawing faces consistently, I just cant seems to land on a style of my own. And my weakness will and always be... composition(also element placing)
Please help me sensei😭

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【#かふぇゆり 10月特典情報】
10月の特典はハロウィンコーデにピッタリな
「蜘蛛の巣バッグ🕷」を予定しております!
鋭意制作中💞 

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ive been in love with this render ever since it randomly appeared on play Nintendo years back, and im so happy we have it in HD now :D

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Hi Sensei! I've started to tackle more colouring kinda recently, & while I've gotten somewhat comfortable w/ my progress in rendering the subject on their own (white BG), I struggle when dynamic lighting is involved as it drowns their OG colours

help onegai

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hii ina
i overall like how this art turned out, but i still struggle with how deeply to render
here, if i stare too long, her clothes can begin to feel a little muddy like too much is going on, but if i dial it back it feels like i'm not doing enough with it ;-;

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Blenderでの見え方 ゲーム中はブルーム効果で白飛びするので肌は濃い目に 袖のポリゴン数増やすか

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