画質 高画質

Fur Ball studies using the Principled Hair Shader by José Rafael C. Fontoura. 🎨

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His head's in the clouds, got no weight on his shoulders.

has become the dangerous woman.

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Some renders I made with 's Raimi model! Super proud of him with how this model turned out!

Renders & Shader edits by me, Pattern draping by

Tags:

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got a basic shader going, not exactly accurate to unib color choices but it's close enough

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I try to be expressive with my colors, shaders and textures. Realism is boring. Abstractions, however, stretch your mind and open up new possibilities for new realities and visual "styles".

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偉大なる「つかさ式たーぼ」にならい、フード被れる様にしたり上着と腰巻シャツの裏地を作ったり物理から逃げたりblenderの素晴らしいシェーダーである、kiryToonShaderを使って遊んでたりタイシンを愛でていたりした 

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That's because the Decal just uses the normal of the Projector obj, not a per-pixel normal based on the surface. (See 👇🎬)

And that's where I'm at 🤷🏻‍♂️

I could let go of ShaderGraph and just do everything by hand (including a decal projector GameObject) but I don't wanna 😭

6/

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So I thinks to myself. Okay, well bye-bye elegance, I guess the decal just has to compute its OWN lighting/shading when it's applied.

I open up the Decal Shader Graph (Unity provides a 'Decal' master node, that's nice)

And I add in the cell-shading there.

But no.

5/

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my toon shader is so much flexible to a point i don't even think it should be called "toon shader" anymore, i'd just call it "stylized shader" instead.

i can now do almost any kind of shading i want in this shit lmao

<< left default shading
>> nicobros stylized shader

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shoutout to this syrup shader 😳

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Just testing rigging and rendering a shader i did using the costume i'm currently working on. (model wasn't made to be used with this shading but i wanted to see how it looks)

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I'm suuuuper proud of this hair shader, it looks fantastic

...that is all, good night 🦋

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先月すんごい暇だったので
いいかげん調整が簡単な
セルシェーダーを作ってみた。
職人技的な手間をかけずに
通常の実機調整と同程度の工数で出来たらよい目標。


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Dot / Shader 미지의 세계 😛

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I managed to add an toon shader to the Low Poly 3D Render of Momo as well as outlines! >:3

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