Finally got the algorithm working in 3D. It’s a bit slow, uses far fewer particles, and a 128x128x128 cube for the simulation.

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Running this simulation entirely on the GPU with with 4M points.

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Crafting Stylised Mouse Trails With OGL – Learn how to create a jaw-dropping effect with WebGL https://t.co/Q2HSkoKnes

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WebGL 総本山を更新しました > 自動車の騒音をオンラインで設定をカスタマイズしながら調査することができる Autoneum Acoustic Garage - WebGL 総本山 https://t.co/wNf6Imoisj

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And last piece for this interactive 3D illustration : some ribbons. We all love ribbons right ?

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