Proved really difficult getting an "In progress" Screenshot of my blockout becuase I couldn't get an angle that showed the depth and high levels.

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is here, sharing some works I’ve done. :) I’m available for work and commissions. 🐝
✉️: jmieldesigns.com
📸: https://t.co/9bK1tPEPqq
☕️: https://t.co/HEisDTNGBJ

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Hijacking because I can't sit by and watch my art friends have all the fun... Hi! I'm Owen, a level designer and recent graduate, here are some of my more recent projects!😄

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Been working on our world. In our each landmass is a floating island. This one is about 155 km2. Thanks


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Took a break from my TNT replacement to try out NaNo 2020 challenge, where you make something (really anything) in a month & consider it success. This is for Ultimate Doom. Love night time maps. :)

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Photoshop version of my Dark Souls 3 level Plan, soon to be taken into

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Inktober sketch/brainstorming progress for late day 1. Going digital and messing with Procreate a little more (not official but we’ll see) for this event. Nanami Kiryuu from Utena.

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I've been working on a Unreal Tournament map for the past few weeks, this is my progress so far! Still got a lot of work to do...

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First itineration for Lithica village

Btw The levels in Valki are tile-based.

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I have started blocking out my Blitz map! Currently not that much built in engine, however I can share my Node map and level plan made in Feedback is appreciated :D

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Finished my map for Test Tube 10 called Abyss because it's set in this citadel thing with "nodes" rising above the void. The entire map is inspired by 2 images = pics by H. R. Giger and someone else's map, which I saved but without a filename😿

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Process of ’ commission!✨ (thumbnails, rough sketch pose change, clean up sketch and final colors!)

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