ZBrush、Marmoset Toolbag 使用、『ドレイクソルジャー』のメイキング https://t.co/PYBXQHjraK

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🥞 Our marmots wish you a good Sunday!

🥐 Nos marmottes vous souhaitent un bon dimanche !

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Julith WIP
I like Marmoset 4 so far

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Welcome to my kitchen! 💕
My sister told me she'd be a marmoset if she were a furry. So i drew her baking in her pink everything kitchen as she does ^w^

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I remember ye olde internet and these boots were circulating and.. *chefs kiss* They are nice boots. ! Thanks for throwing the idea out there! 🥰

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A beautiful design of a marmot !
Commission for Reykur ✨

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Alla povera mia fragilità
tu guardi senza dire una parola.
Tu sei di marmo, ma io canto,
tu – statua, ma io – volo.

So bene che una dolce primavera
agli occhi dell’Eterno – è un niente.
Ma sono un uccello, non te la prendere
se è leggera la legge che mi governa.
—Cvetaeva

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Hoy dibujamos el promo de las Retas Marmotiles de mañana ;D versión Rosalina y su servidor versión Luma

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Followed Kim Goeun's concept with some adjustments, this project took about 1.5 weeks and I learned alot! Had a blast during the work! Check it out on my

https://t.co/zFjH5gsVaB

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Hey I'm the lead Ship and UI Artist for ! Aside from doing ship modeling, and material work myself, I manage the game's Ship, UI and FX teams and outsource partners. I also like to do some composite renders of our models for fun in Marmoset Toolbag.

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Didnt do too much 3D over the holiday period, but back to it now. Blender unwrapping with the Textools/UV Packer plugin was actually way more fun to use than i expected. Marmoset baking is insane too, now its onto texturing!
Lazy Substance screenshot but it'll do 😅

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Están cordialmente invitados al mejor podcast (dicen las mamás... Las buena onda no la del Marmota claro...) Del mundo mundial friki/Otaku/geek así que no falten ok.
El Podcast donde los estanteritos hablamos de comida. En punto de las 11 PM como cada miércoles.

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Some renders of the male Écorché in higher quality 🦵🦶
The 3D Model is the result of my recent endeavour of studying human anatomy more extensively.
I used as my main tool.
Rendered with

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