画質 高画質

"Whatever, dude."
アメリカの司会者っぽいイメージでデザインしたけどちょっと銀シャリ感が出ているな・・

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And the latest textures from me for Spring Call to Arms.
Carnival ghost | Anti-Mage

https://t.co/vR10wQ2ZW7

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I'm still learning, but here's my first big model over and done!

Modeled in Maya 2019
Textures in Substance Painter

Reference by Gabe Kralik on ArtStation: https://t.co/oAg99pxpbC

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3D Character Oceans&Empires fan art by XIONG yucheng Based on illustration by Daeho Cha
Software used: Maya, Arnold, Mari, SubstancePainter

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Working on my NinoKuni 1 textures set for the first dungeon with this music :
https://t.co/c4dfbHr7it
First pass on the underwater ground, need to retweak it when the shader will be done in UE4!

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Oh my gooooood is this how artists feel when strangers (or followers they've never spoken to seriously) DM them "hi" and with nothing else of substance? It's so fucking annoying. It is almost midnight and I have zero patience left in me. lol

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The second character from my old senior project. His hoodie was surprisingly hard. There were a lot of issues with this project (Time constraints and having to learn new things on the fly. Plan to return to it and do a better job.)

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先週から放置してたバラムの武器一旦終わらせた
ライティング全く分からんからsubstance painter上ので……

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Current 3D project "Kawaii Machine Pistol" based on concept art from .

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