画質 高画質

My first from the 's illustration. Done with
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A well-designed modular element for a does more than extrapolate from an evocative premise. What you write tells the GM how it will be used in play. looks at roleplaying’s archetypal modular element, the creature. https://t.co/BGVr1CGlf8

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Avis aux lillois, séance de rattrapage de ma conférence sur les étapes de création d'un jeu vidéo, avec l'étude de cas de Rendez-vous demain 10-11h à l'occasion des portes ouvertes de l'ECV de Lille (21 rue du Molinel). +d'infos: https://t.co/CCHOCTnGHW

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I hope we're all staying beautiful and busy! We have some exciting news coming in the next week or 2, so be hype!



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If you pledge a certain amount to our kickstarter (wip), you could be the one to namr this creature!

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Oh no, I'm trying to get back into game design again, space shooter inspired by an old forgotten Atari game.

Here's hoping something successful might actually come of it this time around. Stay tuned for updates

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If you're looking into getting started with HTML5 game development, I highly recommend checking out the Phaser framework! Check out Phaser's official website for yourself and learn how to create your own awesome games: https://t.co/yRrENU85mI

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I remember seeing a trailer for Division 2 and thinking “what if you were against magical creatures instead of just people?” so...
This was a fun project as the character detail and militaristic genre are not my typical fare.

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Really cool looking tree (still being worked on) by Nomis! We are currently working on getting a background done!

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Day 11. from (#GrandesHéroes). For this I have used palette.
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Here is one of the drawings I made for Belong Nowhere intro cutscene. The city called Monogorsk, where our main protagonist is from.

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The Heroes of got some reinforcements! Say "hi" to Rhuka!
Aaaand... I redraw the other heroes for the "Victory Scene", too.

Thats all for today... until now!

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