画質 高画質

these are some of the vignettes I designed for... fun, I guess. I really like making these designs, as they are fun.
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Even before its coloring, our concept for our “Support” enemy looked great! This evil genie switches between corporeal and immaterial states, buffs other enemies, and debuffs the player. More cool coming soon!

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Random thought of the day: why do you think that companies like and can steal so much content, repackage, sell it, and make a fortune while can work there asses off and get nowhere? Comment below.

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Welcome to the new home of Animation and Games Design Student showcase, Industry news, Jobs and all things and

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We’re preparing a bold artistic vision for our Deathroned. This gorgeous illustration is one of our main inspirations on how to make our palace a magical space. Gravity-defying, upside-down waterfalls included.

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A broken bridge and long abandoned dwellings.
(+ a few thumbnails of previous illustration attempts)

I still have a lot of improvement to do when it comes to environments and illustration.

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Our final rendition of Deathroned's "Support" and "Zombie" enemies, featuring our setting inspired by Eastern magic. They'll soon start their journey to the 3rd dimension when we begin their modelling. More enemies on their way!

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A series of Magic Miguel colors for the weapons get animation. Also gonna use it in the trailer

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