These were some other combat spaces I blocked out in an effort to design more stealth options for the player. Geo placement was a bit tight though and some of the cover was hard to read, but it was still fun designing these concepts!

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Skywalker 2 (wizq2dm2). Quake 2 deathmatch map. Released in 2006. It's a small fantasy themed map. Castle in the sky. Void map. Continuation of the first Skywalker map (wizq2dm1), added more geoemtry and connectivity.

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This incorporated some combat spaces following specific metrics and shape choices in order to present comfortable and interesting player choices when engaging in combat. Video: https://t.co/2HJh37LHgb

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BSP Blockout and Final

Done with Source Engine/Hammer Editor (L4D2). Architectural building is House in Menorca.

Really enjoyed creating this.

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Basic top down and elevation changes in 3ds max. did the rest! Turned out one of my favorite areas!

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I thought it would be fun to share some Blockouts I did for . Such a fun and unique project to work on! [1/4]

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it's ! Our level designer Simon shares with you the creative process of the "lava to stone" mecanic in Unruly Heroes
(Full devblog also here: https://t.co/J7WZ8qtleT)

⬇️

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Kickin off Working on an overlord type area for Bears In Space You crash your rocket into a rock and work your way up the beach. It's the first time the player comes across the Saucer enemy so I'm gonna make sure the reveal is rockin.

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Just wrapped up my 10-week course with on Level Design for Games! Huge thank you to for all of his thoughtful feedback and guidance! Also, thank you to for providing such terrific instruction!

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Here is some work I've been doing with 's Level Design Course for Games with the awesome instructor ! Having a lot of fun learning and designing these spaces!😁

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A week until I start my weekend. If you as a are looking to improve your LD skills. Join me (before the 29th) on
https://t.co/eyK9BIPt3X
To build your folio and gain feedback

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Some behind the scenes images of the the level design process... its kind of cool seeing the game come to life

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Hey if you are looking to build your portfolio then Aug29th join the where I set a task to create a level and give feedback. Helping improve your folio.
Join $10
https://t.co/eyK9BIPt3X
(Below previous work)

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Created a playspace using concept. (I did not create the concept)

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Designing platformer levels for unrestricted flight is pretty tough. The biggest issues are scale, player direction, and progression. Still refining the details. For now, here's a screenshot of a mostly scrapped tropical layout prototype.

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On recrute :
- un(e) level designer
- programmeur(se) mobile [IOS/Android]
👋👨‍💻👩‍💻
Postulez par ici➡️https://t.co/tgM5o84d6X

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I've been doing some levels for my game, it was fun and I think they look nice...
... the second may not look like but it's a sewer by the way

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