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FINAL DAY! :D We're just so happy to be here, we'd love to hang out with you on the last day of rAge

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ROBODOME UPDATE: With our new updates, another feature we're adding is shop keepers; both within runs and between them. Here are the designs for the gun specialist and mechanic :)

Check out our demo!
https://t.co/T8J0mzBx51

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HEY EVERYONE so here's how we made this cool distortion effect:
[Tutorial Refracted]

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FiddleScrab — Ever more superbly designed sprite work by the amazing
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Kidd + Black Roze — Gorgeous sprite work by yet another super talent (Mugen Ready 😅🍕)
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Warden of Hell A preview!
Nothing screams like some hell fire swirls.

This monster will be going up tonight!

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Tried to get openAI to write me some shaders for gamemaker. results were... mixed.

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Warden of Hell Beast coloring WIP, hoping to add this monster to patreon tonight! meanwhile you can take a look at its sketch form

Somehow I ended up with a Doom Imp palette.

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▵ Open Letter to ♥️Hello to the Fortnite community from The Lost Glitches! We've created this 2D character concept, her name is Toshiko. We would love to see her as a hero in Fortnite. She's a true badass fighter!

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I actually have something for once lol. I redid the Bantam Street battle grounds to fit in more with the rest of the the battle areas in general. the original looked good, but stood out too much.

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Thanks for this :D
Here's Elena,the co-creator of , our https://t.co/588e4pkJS9
we're working on completing the story, after that starting the in 🤞, sketches and a commissionioned artwork

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No big updates -- This year's end has been busy for us! Hopefully we'll be able to work full time on Gurei at some point in the future 😤

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Weapons can now roll with RPG style modifiers ⚔️

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Misguardian is finished! I'll be working on translating it next so everyone can play it ^^

If you are curious, you can visit the game's page on itch io:

https://t.co/rwotPcGKyY

If you speak Polish, played it and have any feedback, please share it!

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Tip for would-be 2D The 8-way walk-cycle is key. Why? Because it looks truly unnatural for a character to stand, bolt upright, facing 90 degrees from the camera. Have characters default to a stand angled toward the camera.

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