画質 高画質

MY BRUSHES ARE FOR SALE NOW! I have two packs of for sale.

The Painter's MaxPack will give your pieces a textural traditional look. The Essential MaxPack has killer pencils and favorites like the Shader Pastel.

https://t.co/x6De9lDtNS

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無料のGem Shaderだけでも結構それっぽくなるじゃない!

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The third part of our tutorial "Creating Reactive Water" for our game in by our programmer https://t.co/Obqn6hFGUC
Hope you like it :)

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I call it "hand-made outline shader' =D
I decided to make conour by geometry to prevent using any heavy shaders that could be bad for performance on mobile devices.

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VR life study of a Sketchfab 3D model with matcap shader. The skull was scaled to about 1 meter tall at arm's length, with my art program as a floating window to the right. Trying to teach my brain a vocabulary of value = surface direction/normal. Really cool way to study!

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PowerShader練習の副産物です。まだ全然使いこなせてないですが…
モーションもモデル様も好きすぎて、練習だったのにいつの間にか動画が…あれ、おかしいな…

お借りしたものは動画内とリプにて

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UnitychanToonShaderであっという間にこうなる

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I put some placeholder shaders on my model to see how they'd look. So far I'm liking how it's going :)

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Sick of Clay Renders that don't look like clay? Then check out this shader that'll bring your scenes to life. https://t.co/GQQ4SO4FU6

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Improving my stylized specular shader. Starting to look anime af!

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MMDのエフェクトはいろいろできますね~^^ 今回は鉛筆画っぽいの狙ったのでデータPのPostHatchingShaderとおたもんさんのToonmapつかって雰囲気作ってみました。試してる過程はこんな感じですw

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おまけでデータPのPostHatchingShaderを加えるとこんな感じになります~^^ いろいろお試しを~^^/

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Appear shader. In my game the rain will have a magical effect of bringing dead things back to life.

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Distance based particle offsets using vertex shaders https://t.co/ngStLgNlVv

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if i streamed shader dev it would be hours of keyboard mashing, squinting at pixels, changing floating point numbers in code, and going 'hmmmm' till something looks neat.

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