画質 高画質

MMDのエフェクトはいろいろできますね~^^ 今回は鉛筆画っぽいの狙ったのでデータPのPostHatchingShaderとおたもんさんのToonmapつかって雰囲気作ってみました。試してる過程はこんな感じですw

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おまけでデータPのPostHatchingShaderを加えるとこんな感じになります~^^ いろいろお試しを~^^/

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Appear shader. In my game the rain will have a magical effect of bringing dead things back to life.

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Distance based particle offsets using vertex shaders https://t.co/ngStLgNlVv

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if i streamed shader dev it would be hours of keyboard mashing, squinting at pixels, changing floating point numbers in code, and going 'hmmmm' till something looks neat.

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Sick of Clay Renders that don't look like clay? Then check out this shader that'll bring your scenes to life. https://t.co/J30RtSIcgP

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Mikro / Makro displacement. New shaders - research based upon structured error based improvisation

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PowerShader使ったら長いこと憧れてた画が簡単にできた。全体的にグラデがかった空気感というかフォグ。ふんわり広がる強い照り返し光が美影を際立たせる。
以前からこういう画作りっできる人ってNote7jp氏くらいしか知らない。MMEのレシピは公開してくれてるんだけど、普通に同じの使ってもできない。

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Mais
WIP Line art post effect Shader based ond Depth and Normal Edge detection.

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Messing about with some shaders

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Its stylized for sure, no cel shading though. Takes too much normal editing to make cel look good =/. so i'm using a custom shading technique using shadow maps. Here's some really old shader tests to give you an idea.

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Auroras in with my new shader :)

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Here is what my wind vectors look like. They can be used by all kinds of systems, including shaders

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I use the name Cell Shader in so I guess that'd be my official horse name.
https://t.co/dDz2137Aix

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working on a shader with a detail-pass that only kicks in for surfaces near the camera

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Know what you're doing when you plug that shader into that color param! https://t.co/CUENEw0u8V

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