画質 高画質

You can't please everyone. The F4-N5 units can express their anger, just like actual hockey fans!

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Added noise to the water edges. Thanks again for the suggestion ! 😀

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Added per-scene post processing to our game using 's awesome Post-processing V2, as our usual grading made this scene a bit too yellow.

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Testing how the water shader looks in a different environment. Here's a small cave scene, thoughts?

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I have developments. Let's just say this project may receive a massive boost soon. Not ready to reveal anything yet. What do you think about this though? This is not final, just an idea!

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Monster of the Week!

"disappearing into pockets or sleeves. In an instant, they'll re-eappear from..."
Read more: https://t.co/suIyU2VCFn

Check us out on Steam coming soon! https://t.co/7ELAfkaenF

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Hoi twitter. Tried to work on some water tonight. I'll probably rework that a thousand time but I feel my little forest thing is slowly feeling more alive. Yaay \o/

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Hi everyone! So tonight I spend probably way too much time trying to figure out how I could make the character go "behind" objects, but I think it works now! Small steps, yay!

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Nature rises and creates a strong Root Elemental with provoke. 🛡

No creature will be able to trespass that defense now! 😎

0 1

// Petrified Obsidian Infinities //

An old thing I don't think I ever shared

7 20

Quick prototype for a future game! It generates random rooms in what will eventually be a a fleet of flying ships!

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