Sonic anatomy be wack sumtimes but that DON'T MATTER, ISS , based on Beat's pose from TWEWY.

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Hello Fred! Thanks a lot for your kind words ☺️ My workflow was -> First of all 3D modelling of the entire sword on 3DsMax

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3DCG背景セット製作中です!
広葉樹4種類、針葉樹3種類、植木1種類、草4種類、石4種類、花2種類をつくっていざ設置!

 

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【JOBS】
Production I.Gのミッションは『最高の作品を作る』こと。
ミッションに賛同いただける3DCGアーティスト募集の方、ご応募ください。
新卒・未経験・経験者まで幅広く募集しています。
主な使用ソフトは3dsMAX。
入社後3dsMaxを覚えて頂く事になります。

https://t.co/8EDwn28Ewi

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Tear of Joy design & visualization by Javier Valero.
Tools used: Autodesk 3ds Max, Vray, Forest Pack, Railclone 

https://t.co/RyrCFZ42a5


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"Alice Mermaid" by Michael Santin, based on a concept by Jessica Madorran
https://t.co/NCQokbXHfv

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Adjusting a wip scene to work with Vray5 ( GPU / IPR ) modeling in 3dsMax. Some day I'll actually finish this short animation. More on IG / AS

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Some renders of one of my favourite works! Chinese Swordwoman based on the Fantasy Westward Journey videogame style, concept art by: Meket007
You can see more: https://t.co/ILx92grZyN

I hope you like it ;D

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A Magical Forest!

With this Low Poly scene, I really wanted to work and improve my skills on light and rendering.
Hope you enjoy my work!

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Thanks for the reply! I made these gloves with 3DSMAX and to avoid clipping, there is no hand mesh inside them. I've been tweaking with settings in MD (such as particle distance) but still no luck :(

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I was playing with body kit model i found online. since a lil kid till this very day I'm huge fan of Need For Speed!
Just imagine that? My fan art on an official nfs game. 🥴
RETWEET FOR YO HOMIE!🔥💜

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A large WIP I've been working on for a few days in the odd hours... getting pretty hyped for it, going for a more modern/dark horror version of Cerberus.

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🐅 Maxim Shkret, un creyente del proceso creativo que se arriesga a experimentar y encuentra la intersección ideal entre lo digital, lo físico y la imaginación, sin restricciones y límites.
🦊

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