Today bunch of screens about our last level...



Hoy un puñado de capturas de nuestro último nivel...
Hope you like it!!
Esperamos que os gusten!!

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Started on a rough blockout for the Atlantean Ruins using our amazing 2D artist's concepts.

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+8h Improvement (16 total) of my last read the twits bellow to know more about it. ¡Thanks to everybody for the feedback!

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We are working on a basement for the ruined tower! 👍

This is our whitebox using . The main mechanic for this level is water height. Pillars can also be activated and moved.

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Made a new level in 2 days. Classic climbing and jumping level.

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***POLL***

What do you think is the best approach to constructing vegetation (Especially trees) in retro games like Doom? Do you use simple sprites? Do you build it by hand out of sectors? Or do you throw in something more modern like a 3D model? Discuss!

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Pinball Hollow Knight Work in Progress Step 2

Next step : Doc Design ( Cooool :V )

+ =

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Check out our new

We've been working on a style that combines 3D & pixel art! What do you think? 💭✨

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Can I be proud of our level and the fact I could import my Uvs to for the first time? 😊
Btw this is just a 6 days prototype. Let's see what we can get by friday.

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Cause and Effect. Half-Life 2 mod. Story-driven co-op zombie survival experience. Hiatus since 2006. Early screenshots from one of my maps.

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If you told me a year ago that I'd have a game on Steam, 5 Course Director awards and an Advanced Achievement Award with my degree in Game Design, I'd call you crazy. But here we are and I'm stunned at how far I've come this year. Happy holidays!

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For the advanced level design course I made a small platformer game about a game developer who needs to get more coffee while waiting for Unreal Engine to finish compiling shaders.

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