次回アップデート【予告】
・ついにBGM実装! PICO-8では稀な(?)4和音フル使用の全16曲。
・オープニングデモを追加(画像)
・隠しキャラ2体にも専用ステージ・BGMを追加。

来週月曜ぐらいのアップデートを予定(BGM担当者の発表もそちらで)。お楽しみに!

7 22

Hey!Are you a big fan of you want to make your own dream game?

Micro Asset Series: Overworld

-4 seasones
-Hero and Animals!
-Mountains,trees,bushes
-Buildings



https://t.co/3mbJ2m7HgG

Big bundle (14 game assets)
https://t.co/iAosEt0jDs

13 56

This compression level on the left is fine, right?

I just about got Huffman coding working with wavelet compression. Following this page from https://t.co/RssfSP1MHT

3 19

i made a devlog series for my game, 'welcome to dreamsearch'.

interactions appreciated!

https://t.co/z127HR9R1u

11 19

Scavenger, pico-8 palette restriction, for

26 113

Playing with photo image compression in again.
Taking a page from JPEG and separating luma/chroma, reducing resolution, and reducing depth.

y=64x64
cb,cr=32x32

This image only takes up about 38% of the space in the sprite sheet. It's a start...

4 36

Princess of Persia for the Pico8. In amazing 128x128 16 color pixelart :D

238 1206

updating gfx a bit

at the end of each puzzle, if hazel's hurt you'll get the zzz icon to heal that. if you got to the end without getting hurt you can instead spend that time making something

(like when you get the option to DIG in slay the spire, kinda?)

2 11

made little guy wading in pool

4 43

"GodMode is enough"
気まぐれアップデート
・タイトルにマイキャラを表示(忘れていた)
・ラスタースクロールをパターンを書き換えるMSX方式に
https://t.co/ci0k5NHVYw

0 4

metaballs in with graphic restrictions

1 4

the foreignness of traveling abroad, but not knowing the language.

2 11

I’ve been struggling to figure out what I should print the marquee for my arcade cabinet on and I just learned about backlit film this morning. Sent the design over to a local printer to hopefully have the new marquee by tomorrow.

1 4

Made this viking/dwarf guy in the color palette. Have to say, working with only 16 colors really forces you to think outside of the box in regards to coloring.

3 19

Can someone tell me why this green pixel isnt moving on when reaches 61, but does when it hits 61.2 ?

0 3

Testing character designs. It's difficult to make a design that works in 8x8. I think I'll try combining head and body from 2 8x8 sprites. Though I think also to separate hair and head to have more flexibility (hair styles / helmets / hats, etc).

1 5

Here's the initial version of the boot screen for my arcade cabinet. It's a combination of sprites from the PICO-8 postcard image and 's food sprites (https://t.co/mickcJ1dmO). Eventually the plan is to swap the sprites for ones from my own games.

1 11

Sorted out my marquee for the arcade cabinet. Now working on the boot screen while I wait for the final coat of paint to dry. Almost there!

3 11