Playing with photo image compression in again.
Taking a page from JPEG and separating luma/chroma, reducing resolution, and reducing depth.

y=64x64
cb,cr=32x32

This image only takes up about 38% of the space in the sprite sheet. It's a start...

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Princess of Persia for the Pico8. In amazing 128x128 16 color pixelart :D

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updating gfx a bit

at the end of each puzzle, if hazel's hurt you'll get the zzz icon to heal that. if you got to the end without getting hurt you can instead spend that time making something

(like when you get the option to DIG in slay the spire, kinda?)

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made little guy wading in pool

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"GodMode is enough"
気まぐれアップデート
・タイトルにマイキャラを表示(忘れていた)
・ラスタースクロールをパターンを書き換えるMSX方式に
https://t.co/ci0k5NHVYw

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metaballs in with graphic restrictions

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the foreignness of traveling abroad, but not knowing the language.

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I’ve been struggling to figure out what I should print the marquee for my arcade cabinet on and I just learned about backlit film this morning. Sent the design over to a local printer to hopefully have the new marquee by tomorrow.

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Made this viking/dwarf guy in the color palette. Have to say, working with only 16 colors really forces you to think outside of the box in regards to coloring.

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Can someone tell me why this green pixel isnt moving on when reaches 61, but does when it hits 61.2 ?

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Testing character designs. It's difficult to make a design that works in 8x8. I think I'll try combining head and body from 2 8x8 sprites. Though I think also to separate hair and head to have more flexibility (hair styles / helmets / hats, etc).

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Here's the initial version of the boot screen for my arcade cabinet. It's a combination of sprites from the PICO-8 postcard image and 's food sprites (https://t.co/mickcJ1dmO). Eventually the plan is to swap the sprites for ones from my own games.

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Sorted out my marquee for the arcade cabinet. Now working on the boot screen while I wait for the final coat of paint to dry. Almost there!

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And it is done 's "#RayTracing in One Weekend" implemented on the

I'll put the code up on the BBS soon. So many things to improve. Working out a better colour palette and colour distance mapping for a start.

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This is taking a while to on the

About a pixel a second at the moment.

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Some of the "promo" art I've done for my pico8 games

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Some people say you haven't really written a until you have a glass ball sitting between two metallic balls on a checkerboard surface and I can understand what they mean.

Kind of blown away by how good this looks on the

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ScandiVania - a concept

It was a fun exercise with pico8 palette and resolution limitations.
Made this back in spring but didn't manage to share.

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Release Saturday!
3 months of blood and sweat but here it is:

Masters of the Universe

https://t.co/5XaiBDRn43

and https://t.co/xM5SREJcor

Thanks to: and everyone else for the support

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Rendered some more balls and donuts.
For no particularly good reason.

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