画質 高画質

The Two Uchiha
Shader

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'lo been working on Wind Waker style lights,
grab the and see the issues over at
https://t.co/ERldrqVOVF

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shader test for visualizing the way my body feels sometmes... https://t.co/yCLilMeW7U

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I'm quite satisfied with this brick-n-mortar material. It uses the same shader as what's used for dirt-n-grass in

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Twitter feed spammed with glitchy pics & GITS stuff, so made a random shader for fun. Also using screen-space lighting / reflections.

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First try with the hair grooming tools in Houdini 16. The Mantra hair shader is absolutely fantastic and pretty fast.

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Did a LUT blend shader over the weekend for but also cleric. I'll change the way he holds the sword. it's silly

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Shader solution for my characters: Animation sprites are low-res and contain UV coordinates to sample higher res character textures

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(RealToon Shader)
Using RealToon Gloss (Texture) & FReflection

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developing a _lot_ of shader tech for this project

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(Using RealToon Shader)
(RealToon Single Light Mode & Bloom IM)

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『和風と中華の曖昧な境界線ステージ』をver1.01からver2.0に更新しました。
主に法線の修正です。(画像参照)
配布先→https://t.co/71AVXCH4si
Effect:G_Shader/下っ腹P様、AutoLuminous/そぼろ様

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same shader/texture
different model ..still no uv

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☀️ Touching up my calm water shader 🍹

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Particles now done with a vertex shader + shader reloading during runtime! Very easy to prototype effects now

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StyLit is a new technology that can apply art styles to 3D models as shaders. All you do is color+shade a template sphere first.

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Here's some destiny stuff I did I think?? Last year? My guardian rockin that sweet dead orbit shader, and my entry to the bungie day contest

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