画質 高画質

"I believe we are gods bound by the rules of our own design. We shackle ourselves to some illusion of grandeur."

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I had a lot of fun creating that Spongebob fighting game 10 years ago.
And there was a bit of content that I never got far enough to add including these bosses.

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For today, here's one totally out of context view into the lair of a feral spider from our game .

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Princess vivid and the full set of "normal" monsters she has to battle!

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As you can see, interiors in are quite important to us. We use them partially as storytelling elements, to communicate current situation in the game and also to show something more personal about our characters.

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This is Glow, a character I'm making for a school project. Originally she was going to be a but I repurposed her for this game my classmates and I are making. Will animate her soon.

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Right now I'm doing a lot of very different stuff on our game . From polishing the level design and finishing up the GUI to drawing stuff for our in-game cutscenes. So here's one non-spoiler wip pic from our flashback cutscene.

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I think it's probably been over 10 years since I last did pixel art.
I'm pretty out of practice but I just wanted to share a sketch to pixel WIP.

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Here's another one of the band's members, Red!

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If you're still one of those who don't know that I'm drawing creatures and illustration . Do not waste any more time, and visit my
https://t.co/Vaau5OMKlc

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When I lazy to design all of characters, I can use this ink style avatar system.

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New logo and character designs, whole production is undergoing a massive facelift!
Here's Blue!

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