画質 高画質

Wandering a snowy landscape, you find some docile creatures inspecting you on their walk from peak to peak.

Its Silvarf! an ice steel type generated by the Nokemon AI! pretty happy with how this turned out and want to do more in the future!

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probably gonna drop some poly and make is psx style because

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a based on the Jey Rain's concept on , was very fun to make and to try new things, hope you like it

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人を造りたくなったのでスカルプトで造る。
まずは顔から(と言っても、今回は殆ど見えなくなるような気がする)で、最終的には3Dプリントで出すところまでやろう


0 5

キリンジ分割に入ってから中々進まない・・・
早く終わらせて次にかかりたい・・・

0 3

人体はひと区切りつけて服のスカルプト。
皺もムズイ…🙄

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• Cinematic •

Testing out some cinematic 3D renders for a client and I really liked the results.

Adding depth of field, vignette, lens flare, film grain and strong visual distortions (fisheye) to the scene.

Clay render VS final result

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The texture for the 3D model for the challenge is progressing well, but that's all I've got so far, so I still have a long way to go.

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Bueno, trate con todas mis fuerzas modelar a Wasp con el estilo del increíble grupo de artistas de Gurihiru, no esta a la altura ,pero espero que les guste.

2 8

decided to release my dr robotnik model

credits:
model by me
rig by
https://t.co/dYeWdWbbDA
read the rules after download

enjoy

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おはようございます🌞
雛之丞の3Dアバターを製作中🐥

でRigの設定エラーがでたので
に戻って修正中...💫

ボーンの追加はできたが
試しに動かしたらやっぱ余計な部分も
動くようになっちゃってたので
次は最難関のウェイト修正…だっ😂

0 9

Currently working on a Nardo avatar texture, I really like how its turning out! I might take more avatar comms 💜
I hand drew all of the scale designs etc
I can't wait to finish this! 💜🧡

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Yup, Chloe aint even out yet but im basically done with the textures for Sachi 😅

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I finished a thing today! First time sculpting in Blender. Forgot to use dynamic topology but when I did try it, I didn’t know how to set it up. Anywho, now to take a lil break and then paint the texture and retopology.

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