I spent the majority of my time on "A Man Nowhere" working the texture and shading phases. My advice to those who are just starting to add texturing to their If you find something that works, continue to try other things. You may surprise yourself.

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Heres a 3d pixel art I did a while back. Love gen 2 of pokemon so I wanted to make this. Did the modeling and texturing in Blender then I took it to Krita and added pixels to it.

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Texturing Bonnito V1 ;w;
yep gonna try to fix the back pattern ;w;

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🐱We're live: https://t.co/u0UWGJjm0u
We continue this kitty for 3D thursday. Hopefully we start texturing today.

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The bar's not completely done, but it's getting there. Just got through with most of the decals and texturing. Next up is the holo screen projector & other models attached to the bar.

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Claro, te pongo la primera versión (solo escultura, con pelo, luego texturizado sin pelo), la segunda versión mas avanzada y la final...

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texturing has begun. The face is also updated.
I had to essentially make a nigh flat surface for her face to look accurate

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Today i did some Texturing i substance Painting Still a long way to go

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Hair and skin texturing done! This 3D commission for is coming together nicely 👀

(#b3d

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it's small enough of a polygon save that it's not a huge deal to have to do all the time with low poly things but it's also not a huge effort to do as long as your texturing isn't reliant on it!

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Working on cool Breakdown video for Episode 3 r/n. Includes stuff like FX, texturing, environments, compositing, etc.

This is from my texturing file for our Trebuchet.

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After a month of our house being out of sorts I'm back with the last of this trio from , Power Zelda. Next steps are the 'boring' part to retopo and UV so I can do some proper texturing on these goobers before posing them up.

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Himiko's model in progress. almost done texturing

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What I do (taking Kawakami as an example) is I take characters from p5 and try to make them fit in the style of P5D by mixing assets and retexturing

Some wips for reference below

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Forcing myself not to end up just making an entire galaxy to explore for VRC, here you have some progress on one of the models that I mentioned yesterday.

Not done any texturing yet, just model

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Texturing in 256x256 its so fun, specially with the blur tool.

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Small update of my current project since I haven't posted anything lately. 's excellent renamon design!

Just got the hair mesh done, onto texturing it next. (Also for those interested, a version of the hair will be made available *sometime* in the future)

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Texturing in progress .

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Why do i test texturing in such a stupid way

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