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Texturing Bonnito V1 ;w;
yep gonna try to fix the back pattern ;w;
🐱We're live: https://t.co/u0UWGJjm0u
We continue this kitty for 3D thursday. Hopefully we start texturing today.
#furry #twitch #vtuber
The bar's not completely done, but it's getting there. Just got through with most of the decals and texturing. Next up is the holo screen projector & other models attached to the bar.
#Cyberpunk2077 #VRChat
Made this model with @reneshotss texturing.
#gamedev #lowpoly #IndieGameDev #3dart https://t.co/j4UDXrlEMi
@davidguimenez Claro, te pongo la primera versión (solo escultura, con pelo, luego texturizado sin pelo), la segunda versión mas avanzada y la final...
#gameart #texturing #sculpting #character #gamedev #indiedev #indiegame #gamecharacter #realtime #gameprogression #videogame #videojuego
texturing has begun. The face is also updated.
I had to essentially make a nigh flat surface for her face to look accurate
I think the primary modeling/texturing for my chaos catgirl is Done
Progress Update, FINALLY begun texturing plates after redesigns, remodeling/retexturing parts of the frame, and an assortment of other things. Looks like crap now but when im finished it should look Pristine (I hope) #smallartist #OC #blender #Blender3d
Hair and skin texturing done! This 3D commission for @x_Ronbon is coming together nicely 👀
(#b3d #Blender3d #Vtubers #VTuberModel #commissionsopen)
@KairaJinx it's small enough of a polygon save that it's not a huge deal to have to do all the time with low poly things but it's also not a huge effort to do as long as your texturing isn't reliant on it!
Working on cool Breakdown video for #HiredSteel Episode 3 r/n. Includes stuff like FX, texturing, environments, compositing, etc.
This is from my texturing file for our Trebuchet.
#Mechwarrior #Battletech #SubstancePainter #Texturing
After a month of our house being out of sorts I'm back with the last of this trio from @ZestyDoesThings , Power Zelda. Next steps are the 'boring' part to retopo and UV so I can do some proper texturing on these goobers before posing them up. #3dart #zbrush #Zelda #WIP
@hitodesubu What I do (taking Kawakami as an example) is I take characters from p5 and try to make them fit in the style of P5D by mixing assets and retexturing
Some wips for reference below
Forcing myself not to end up just making an entire galaxy to explore for VRC, here you have some progress on one of the models that I mentioned yesterday.
Not done any texturing yet, just model
Texturing in 256x256 its so fun, specially with the blur tool.
Small update of my current project since I haven't posted anything lately. @RenamonTri 's excellent renamon design!
Just got the hair mesh done, onto texturing it next. (Also for those interested, a version of the hair will be made available *sometime* in the future)
Why do i test texturing in such a stupid way