Couple of stills from my upcoming piece that I'll drop today or tomorrow 😍

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- Color rotation on the branches
- Mysterious runes in the sky
- lil' candles
- horns/hair/beard system
- endless shader retouch, i'm in alpha blending hell.

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First steps at learning
Simplex noise animation with Phong shading.

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Writing about Glass and Refractions in webgl this week in my newsletter on wednesday (demo tomorrow) :)

Not the Demo's final form👹👹

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I added an option to simulate games from three different generations (EGA, VGA, SVGA). You can switch live while playing. It changes framerate, fog, resolution and colors

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-Today's too hot to use hot colors. So gray
-Dynamic walls, columns, skylights. Plenty more to add.
-Lighting's already getting hairy, but I really want to stay realtime if possible. Will keep working.

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Debugging some of the physics behavior of by . Very nice library to work with this far!

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Catch of the day!

- Palette format standardization
- More colors
- Bits of GLSL here and there, for the background and to accomodate vertex color datas.

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- Refactored to start playing with values
- Camera's gone orthographic
- general simplification to focus on lines and colors
Generative stuff start to appear!
Happy Sunday!

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"Flower Bouquet"

Explore endless variations on :

https://t.co/iNC0DE7atX

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I'm working on a new generative piece. Playing around with spherical spirals!

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Project — by

Broad imagination, artistic dimensions

iteration

developed in threejs. press [P] to toggle paper effect


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🐰🍄 and just minted

THANK YOU to the collector who scooped these up tonight!!🙌🙇‍♂️🙌

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Happy coding Sunday!
- Palette system
- Buildings update with tiny windows
- fov play
- also tested on macbooks friday evening, should run fine

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