New
Mostly the little creatures, the general feel and the composition.
Not sure about the top part yet. Might go more 2d

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Couple of stills from my upcoming piece that I'll drop today or tomorrow 😍

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- Color rotation on the branches
- Mysterious runes in the sky
- lil' candles
- horns/hair/beard system
- endless shader retouch, i'm in alpha blending hell.

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First steps at learning
Simplex noise animation with Phong shading.

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Writing about Glass and Refractions in webgl this week in my newsletter on wednesday (demo tomorrow) :)

Not the Demo's final form👹👹

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I added an option to simulate games from three different generations (EGA, VGA, SVGA). You can switch live while playing. It changes framerate, fog, resolution and colors

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-Today's too hot to use hot colors. So gray
-Dynamic walls, columns, skylights. Plenty more to add.
-Lighting's already getting hairy, but I really want to stay realtime if possible. Will keep working.

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Debugging some of the physics behavior of by . Very nice library to work with this far!

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🗣️ How to Map Texture to a 3D Face with Three.js
by at
A coding session where you’ll learn how to wrap a texture on a 3D face with Three.js.

https://t.co/CQTcIIJVHL

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🔊 SOUND ON 🔊
And the mouse interactions are in! 🚀

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Catch of the day!

- Palette format standardization
- More colors
- Bits of GLSL here and there, for the background and to accomodate vertex color datas.

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- Refactored to start playing with values
- Camera's gone orthographic
- general simplification to focus on lines and colors
Generative stuff start to appear!
Happy Sunday!

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"Flower Bouquet"

Explore endless variations on :

https://t.co/iNC0DE7atX

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