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Uchuu Keibitai SDF has some MIGHTY impressive tilemap shading for a NES game
I'm really glad : I finally managed to find a flexible way to build buildings entirely in #GodotEngine only with 3 small spritesheets. I have the flexibility I wanted that is not allowed with tilemaps so I can create indoors that looks natural #gameart #pixelart #IndieGameDev
How to... create natural looking levels from generated tilemaps?
Unexplored 2 #devblog by @DormansJoris -- #gamedev #indiegame #indiedev
https://t.co/E4jLe2C7w1
some tilemaps, maybe this was like an underground forest? its labeled forest but it really just looks like a cave, using the finalized cave background graphics with these different mushrooms
More tilemap experimenting
@PyxelEdit #pixelart #gameart #indiedev #gamedev
Happy new year! // ¡Feliz año nuevo!
Being working on adding real t h r e e d e e models w/ GMS:2, using tilemaps as floor, silly effects like snow, a skyline with 2D backgrounds...
Kudos to @JuanMRobert for the snowperson model
#gamedev #gamemaker
3. environment put together
i learned the most here i think because i never do anything environment related loool but ended learning how to make a tilemap and make stuff like the columns and stalactites/stalagmites repeate (albeit shoddily).
Here's Tilemap Town after some more construction from tonight. Turns out the version I had running on my server was actually so old it was before a major refactor, so that's fixed too and it should be up-to-date as far as commands go. I'm gonna add more tile types.
Now that my game is aaaaaalmost feature complete, started playing around with visuals, environment and FX. Sadly, found out that TileMap in #godot produces MASSIVE overdraw... so I will be writing some custom isometric map editor in the upcoming days ^^
I've been making maps using tilesets I've found online and it's been a pretty fun and relaxing experience. I use the Tiled map editor by @thorbjorn81
I'm going to add to this thread as I go! Hope you enjoy these tiny worlds as much as I enjoy making them :)
#pixelart #tilemap
WaveFunction Collapse (WFC)
Bitmap and tilemap generation from a single example.
Inspired by quantum mechanics, implemented like a sudoku generator on steroids, this algorithm has to be seen to be believed!
https://t.co/q6GNw9sJ97
https://t.co/P06Jc1Fpln
Heya guys me and @GaboRondix are selling assets on https://t.co/w0aAnicHSb its contains all tilemaps, sprites and animations from our engine plus a few new extras.
RT's much appreciated
https://t.co/wWRuBghoLW page: https://t.co/EO6dAxStcL
#pixelart #gamedev #indiedev