Uchuu Keibitai SDF has some MIGHTY impressive tilemap shading for a NES game

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I'm really glad : I finally managed to find a flexible way to build buildings entirely in only with 3 small spritesheets. I have the flexibility I wanted that is not allowed with tilemaps so I can create indoors that looks natural

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How to... create natural looking levels from generated tilemaps?

Unexplored 2 by --

https://t.co/E4jLe2C7w1

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some tilemaps, maybe this was like an underground forest? its labeled forest but it really just looks like a cave, using the finalized cave background graphics with these different mushrooms

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managed to make a few alt tiles for my tilemap in unity! Next up I'd like some alternative edge pieces, and maybe some less decorated alts as well so it's less busy to look at hsjbdklh

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more tarot cards. now, back to drawing tilemaps

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I finished the tilemap for my asset pack!

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Happy new year! // ¡Feliz año nuevo!

Being working on adding real t h r e e d e e models w/ GMS:2, using tilemaps as floor, silly effects like snow, a skyline with 2D backgrounds...

Kudos to for the snowperson model

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3. environment put together
i learned the most here i think because i never do anything environment related loool but ended learning how to make a tilemap and make stuff like the columns and stalactites/stalagmites repeate (albeit shoddily).

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Here's Tilemap Town after some more construction from tonight. Turns out the version I had running on my server was actually so old it was before a major refactor, so that's fixed too and it should be up-to-date as far as commands go. I'm gonna add more tile types.

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Now that my game is aaaaaalmost feature complete, started playing around with visuals, environment and FX. Sadly, found out that TileMap in produces MASSIVE overdraw... so I will be writing some custom isometric map editor in the upcoming days ^^

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I've been making maps using tilesets I've found online and it's been a pretty fun and relaxing experience. I use the Tiled map editor by
I'm going to add to this thread as I go! Hope you enjoy these tiny worlds as much as I enjoy making them :)

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Deciding on a second town design and layout. Hard work!

| | | | | |

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just a post about some pixel art i did for my school assignment. These are all of the sprites, tilemaps and bg i drew for the module. (it was torture)

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WaveFunction Collapse (WFC)

Bitmap and tilemap generation from a single example.

Inspired by quantum mechanics, implemented like a sudoku generator on steroids, this algorithm has to be seen to be believed!

https://t.co/q6GNw9sJ97
https://t.co/P06Jc1Fpln

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Heya guys me and are selling assets on https://t.co/w0aAnicHSb its contains all tilemaps, sprites and animations from our engine plus a few new extras.
RT's much appreciated
https://t.co/wWRuBghoLW page: https://t.co/EO6dAxStcL

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Just compressed the fuck out of some tilemaps applying some learned lessons. We'll see how it effects performance tmrw

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