tentando esculpir algo no blender 2.8. mesmo dando umas travadas ou crashs, acho q tá aguentando mais poligonos q o 2.79 e os matcaps novos estão show. o cavity ajuda muito tb. espero q seja uma opção de baking.

0 3

NormalとMask吐いて、Reflex ShaderでMatcap当てたらこんな感じ。

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MainタブMatcapによるクリアコーティング。PostMetallicとはノーマルマップの可否と静的/動的の点で相補的なのでいい感じ。ああああさん( )とpentiさん( )のお陰様で気づきました。画像はちょっとクドめに設定。

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Last year posted a nice tutorial showing some examples of digitally painted skin. They looked like they might work well as ZBrush matcaps so here’s a little experiment. Thanks, for sharing these. https://t.co/orH7GrWubF

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初めて作ったmatcap
好きにしていいよん

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With the the matcap "framer01".

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ライン類は3Dcoatでノーマルと一緒に入れてテカリはmatcapで出すとしてやんわりと陰影だけこんなもんかな

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適当にmatcap化してみた
ベッドに配置して正面から見て赤い所は段差が目立つ角度のパーツ面になるって事になるんかな。

垂直に近い円筒状のパーツは段差の回避難しいなー
ちょっと傾けると大分マシになる感じ

6 9

This shading shows the form a little better.
Arms need attention.
So far I haven't dropped my brush relative detail level below 8
His main body/head is @ 96000 verts.
I'm not sure at what stage my computer will keel over

0 0

Some Zbrush matcaps with my Fubuki model.

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Blenderで頭づくりにリベンジしたのじゃ
大まかには頭っぽい形になったが、こっからどう進めるのが良いのかわからぬ
Matcapで金ピカにしてもあまりおかしくは見えないようになったのじゃ

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Matcapのようなもの このモデルなら靴下だけでいいかな…

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お試しMatCap

ヌルテカですな…
かなり抑えめにしたけど。

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Creating matcap shaders is fun! If you like these and want to use them in 2.8, give 'em a vote: https://t.co/4sxQpCm37u

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順便我比較喜歡這個matcap的彩虹色的誒

0 0

Hi guys! ~soo here's the final presentation model of the Molten Lord based on 's concept! also finalized the NB_Stylized Shade matcap I made. which aand~ I'll be sharing once i'm totally done on this project! enjoy and good day everyone!

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BlenderCloudからおとしたHDRIからMatCap作ってみた。MatCapおもしろい!!

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really trying to get back into making art on my own time, and not just at work. Straight-ahead painting still doesn't feel very good, so I've been cheating with material balls that I've been sampling like a matcap to paint. Shrank them to show

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今回のロボはこのMatcapが似合いますねぇ…

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黒ベタメインの物体、MatCap使うとちょうどいい具合のべたつきデータが出来上がるな…

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