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tentando esculpir algo no blender 2.8. mesmo dando umas travadas ou crashs, acho q tá aguentando mais poligonos q o 2.79 e os matcaps novos estão show. o cavity ajuda muito tb. espero q seja uma opção de baking.
MainタブMatcapによるクリアコーティング。PostMetallicとはノーマルマップの可否と静的/動的の点で相補的なのでいい感じ。ああああさん( @aaaa_2469 )とpentiさん( @aih8066 )のお陰様で気づきました。画像はちょっとクドめに設定。
Last year @atiglain posted a nice tutorial showing some examples of digitally painted skin. They looked like they might work well as ZBrush matcaps so here’s a little experiment. Thanks, @atiglain for sharing these. https://t.co/orH7GrWubF
Creating matcap shaders is fun! If you like these and want to use them in 2.8, give 'em a vote: https://t.co/4sxQpCm37u #b3d
Hi guys! ~soo here's the final presentation model of the Molten Lord based on @optical_monster 's concept! also finalized the NB_Stylized Shade matcap I made. which aand~ I'll be sharing once i'm totally done on this project! enjoy and good day everyone!
really trying to get back into making art on my own time, and not just at work. Straight-ahead painting still doesn't feel very good, so I've been cheating with material balls that I've been sampling like a matcap to paint. Shrank them to show
#digitalpainting #characterdesign