Here are some useful tips on building the major battle areas of your level.

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Hello there !

It's been a while since my previous post here, I worked on my BSP & composition skill , to make it I decide to do 2h exercises. How it work, I take a photo/paint/concept art and I make a blockout with it.

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The Jinn possessed animals as will as plants. These plants sense the victim from a distance and try to attack him at the right moment.

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A little preview of some of the Lovecraftian areas. These are an absolute joy to work on! The sound design has been a blast too. Can't wait till y'all get to play this C:

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Some WIP screenies of level 6! Can you tell I like Dark Souls?

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Before ends here's my attempt at re-creating the Pittsburgh are from in

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Trying to work on room transitions in and I must be missing something because the room just gets added on top of the other room and things freeze 😓😓 Going to try to fix this bug 🕷

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Small level I've made in 2 days, thanks to a Dishonored template gave by one of our LD Teacher (from Arkane of course !)

really cool small project !

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This exercised risk and reward. I designed a non-linear labryinth that rewarded players pickups for exploring off dominant paths, but looped back onto the main path with vantages that always framed up focal points for mental mapping.

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〜キンアジちゃんの自己紹介〜
Unreal Engineについてのブログを上げています!
https://t.co/wcHqiIjpQm
職種:GamePlanner LevelDesigner その他色々
Unreal歴:約5年
近々個人製作もしていきます!

固定ツイート用

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It's great to see other people level design in , so here what I been working on in my spare time and hoping to finish it by the end of Blocktober, again any feedback is much appreciate.🙂

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HAHAHA I KNOW ITS NOT RLLY A BIG DEAL BUT I DO FEEL LIKE I LEVELD UP IN MY ART 😭💝💝 thank you for holding my hand thru this HAHAHA

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My entry for the (of course out of competition). If you remember our Leveldesign blogpost you can already guess where I'm going with this 😁

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Hi I'm a level / environment designer pursuing work at my dream studio! Recently, I updated my website breaking down all of my work so thought I could share! 😊

💼: https://t.co/ujxAgdMRid
📧: roybennettiv.com

Check it out!

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These were some other combat spaces I blocked out in an effort to design more stealth options for the player. Geo placement was a bit tight though and some of the cover was hard to read, but it was still fun designing these concepts!

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