画質 高画質

Day59

I replied to all the comments on my game :D
No matter how much I playtest I never find the
(Should be only 1 robot haha)

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Expression ref sheet as part of a trade with someone on th/discord :D

This was kinda fun to do tbh owo
I'd like to do these more
Ifsomeonewantstoarttradewithmelol

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I'm so happy to show you my final real-time fanart of Bloodborne in UE4 I've been working on for the past few months.

https://t.co/IzgypiWYUT

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Another oldie that I considered posting for at one point.

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Hello Everyone!
We would like to announce our next game 😊. This time we collaborate with a weebtonist Indonesia , where we made a game on one of his comic called ''Ngopi Yuk! ☕

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Same studio Vriday Studio added 3 more positions, all remote anywhere.

- 3D Animator (Maya)
- Unity Game Designer
- Level Designer

✅ Unity

For details: https://t.co/Vj08M6DNTd

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Added the ability to fall down pits, need to add a landing effect in the next scene. You can also dash over them which is quite fun :)

Also made the transitions a little nicer too.

What do you think?

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....I forgot I added this resource to the game.

The joys of randomizing traits, am I right?

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Easter egg? where? ohh... I bet that spider explodes

El Salvador 🇸🇻

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so yeah remember that one mercie halloween art i did eons ago.... i finally got to animate it 😭 rigging broke me but animation was fun!! ;v;

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Finally finished the foliage-overload that was this project! 🌱 😊Had a lot of fun with it, and learned lots of cool things! Based off of a concept by
Artstation breakdown - https://t.co/IDTJywhClx

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This is what it looks like when you spend 15 hours doing transition animations between running and idle animations.

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Been working on new enemies, here's a sneak preview of the Metamorph AKA "Bugman"! It's incredibly agile, deadly and will hunt down it's target with lethal precision.

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