画質 高画質

Well now, today is a wonderful day to post some more game art from my bachelor's thesis! I took the role of 2D concept environment artist, and game artist for this project, and everything you see (aside from the barrels, grass and wells) are modelled by myself.

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Ended up making a hat because I needed something to texture paint X'D wanted to try it out some more, but might call it it for now! was fun to learn! Streaming here: https://t.co/DePgiSgjod - Support here: https://t.co/u9Y9WuZJzv -

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I designed and made a Quest compatible birb recently, names Pepper! Should be available to use in an upcoming map. As usual the concept is hastily drawn in paint and the model is made in blender, around 3k tris with 1 material 💚

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あっ!これはLambda Rocaterに置いてあるショットガンの弾!!!

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Would anyone be interested if I did commissions for lowpoly geometric headshots of your characters? Kinda similar to this style?
How much would y'all be willing to pay?

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Finished model of my sci-fi aircraft! Now it's time to make some nice renders for Artstation. I hope you like It! :D

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ive gone this long i havent even tried animation in blender so i tried it on the aisha model

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Low-poly Seviven (@/eurobeatboomer)!

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Highpoly model for my sci-fi flying base finished! Now it's time to unwrap the lowpoly and bake.

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And one more character head for the week! In you and your friends need to clean and survive in a spacehome. There is nothing a Sloth can't do, in its own time, at least.

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Added some gear - and a body lowpoly, but that's boring. While Dyntopo is stable for me in 2.8, Multiresolution is not (at least in a build from 2 weeks ago). [I'm currently available for hire

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time to end the shitposting streak

character is lowpoly'd and pieces are properly unwrapped, time to make UV sheets and bake

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Been working on a VR related project, and made some art assets for it. Here's a henchman model. The shader attached to it is a custom toonshader I wrote.

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when it come to modelling BEEF, go all in or go home.

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El modelo del Anomalocaris, al parecer había varias especies de estos, le hice la cabeza menos larga que las referencias para darle ese look más como de trilobite, hoy toca pasarlo a lowpoly y tal vez riggear

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