画質 高画質

Still trying to find a good way to simplify shapes based on distance, and I think this is a good way to go about it:

Edge detection based on GBuffer normals, but the leaf shader flattens the normals based on distance from the camera 🌿

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Btw Developers. I am more than happy to give you some pointers for RPG Maker should you decide to migrate. ~Your friendly RPG Maker Solo Indie Dev

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There is the example of how to variate vertex color. I also can make the shadow according to 3d model. The texture is the same on both bushes also as a material.

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Here's a quick test of the SplineMesh asset from the Unity Assetstore. I really like how easy it is to generate complex shapes and it will for sure help us design some interesting plants and caves 😎

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3D Model and Vtube Build for my return
22:14:45 Hours 61K Polygons

Ayooo BTW Now i'm back !!!!
Vuelven los Streams y Vuelvo yo por la chucha y vengo mas detonao que la *INSERTA LA CONSENTIDA*

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こうめちゃんみたいな影の当たり方作るために2日間くらい法線いじってたけど、全身に球の法線を転写するだけで作れることに気づいた。時間無駄にしたな・・・

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's getting rate limited so checc out some of the 'renders' I made of mai boi

On the side, Euclid's nearing completion; this King of Dreams is almost finished :DD

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This is ibeH and some concept art of a new game I'm working on called Genesis Void.

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スキンヘッドのヤンキーを作成しました🤣
リーゼントのヤンキーは髪型が複雑なので、時短を求めたらシンプル過ぎるキャラができました♪
こいつがUnityで動くであろう未来が待ち遠しいです😍頑張れ自分(笑)🙌





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