画質 高画質

Excited with the direction of "The Renegade" The plan is to still take this one through to a finished 3D Character model using and possibly Substance Painter.

Join the journey of the Renegade @ https://t.co/SpvLdtKMnt

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If slimey emeto force feeding is not your niche, sorry. but also, not sorry. This is a no kink judgement zone. 💕
Inspired by a conversation with a mutual, where Midoriya inherits the ability to produce a slimey substance from his mouth.

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scanned with 3 Leo Laser scanner by use of a trigonometric scan act in ultra high resolution. made with EOS 5DS Mark IV and reorganized with setup in 8k res. Rendered in - 2x RTX 2080

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wip
本体のスカルプトは大体完了
明日から装備周り
あと今日でフォロワーさん300人迎えました
Twitter本稼働して約2ヶ月、多くの人に見ていただき感謝です!

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wip
顔周りをごりごり
ん~角もっと巨大にしてみようかな

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I love Anchor Points in Substance

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さっそくsubstancePainterにもってきてスマートマテリアルを試してみる。
顔の解像度上げて良かったかも。

珍しく一発でsubstancePainterで読み込めた。
何時もUVのどこかが重なってエラーになるのにw

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Just posted a bunch of stuff I did for the Down the Well-demo at Forgotten Key on https://t.co/n9lLt1T10o

Textured with 's and rendered in 's

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Remembering Alan Rickman today with this illustration I did two years ago. Thank you, Mr. Rickman, for bringing such substance to Snape (my favorite HP character) and for all of your artistic contributions!

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イモ服、騎士とツーショット
丸半日リトポで潰れてしまった
近いうちに身体の方も修正しよう

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靴。今回テクスチャーはSubstancePainterでやろうと思ってるので、Normal採取用スカルプトです。

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After a few days of learning Substance Designer, i maked this material.

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Très drôle. Mais nous tenons à préciser que Libellud déconseille toutes prises de substances illicites ;)
Very funny! But not really how we work ;)
cc: Aviv Or & Eran Aviram (2015)

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Took a couple days to practice my hand painting ~
I've been wanting to do a hand painted weapon for a long time!!

Check out this boy on sketchfab: https://t.co/LzZL5LZJKQ

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実機出し
とりあえず2019一体目
このペースでばんばん作ろう

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Sometimes in life, it can take days and many nights to finally understand and master a game. How sometimes you have seen the tricks many times, but yet your thoughts and brain are blank as a piece of paper.

Modeling - Maya
Texturing - Substance Painter
Rendered - UE4

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