画質 高画質

This took me way too long to model and pose this robot just to use it as a background statues of the next tweet ---

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After two days of figuring out how normal map baking works, Ive finally managed to get the baking decent enough. I also managed to import it to Unity to see the result and im happy :)

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Today we released a small but important update on iPad + Mac to improve our tools for subtracting, intersecting + merging two or more More to come in the next few weeks.

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One last post for this trend, because I also do 3D art too 😆

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First of guardians is almost done. Still missing some joints and details but now I need to focus on making some robotic hands... - - -

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First prototype for my if anyone has any input it would me much appreciated, had loads of fun. Udims workflow, 4 textures sets and 160 UV tiles.

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WIP ! Started the blockout for my fanart of the shop in League of Legends. Stay posted for more updates on my masterpiece !

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Low poly treasure chest in progress.
Basik form in Maya and details in Zbrush

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The game is done! I had so much fun making the art and some assets for it. Feel free to check out this game that was made for my first game jam along with other great games that were made!
https://t.co/aKwSgeJcqz

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Sarima onepunchman 3D Character Model work has done by Gurjeet singh
Software used ZBrush

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I saw the incredible artwork from on instagram for the couldn't help but give it a try, I made it on Zbrush, rendered in Arnold Maya, with some postproduction in Photoshop and After effects.

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Finally done with Everything rendered in Marmoset. No UV textures, only polypaint and materials. https://t.co/IoMdyR2D4S

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That's the body in the pocket. I had to make some compromises to the design in order to get it to work, what with my still developing modeling skillset.

Character turnaround for comparison.

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