画質 高画質

Added some placeholder arrows to let you know what costume color is next. I had to make a Material Graveyard since we don't have Material Property Blocks for UI materials in Nonetheless, progress? XD

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One more vehicular for my game, slitely inspired by the commencing D. I guess it's back to making systems after this, now... :'3c

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Did anyone ask for a sewer level?
No?
Well too bad.

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Some (really) rough concept sketches of Los Rostros Del Bosque, the game we made with and that won *Best Gameplay* in the 's jam.
You can play it at: https://t.co/qn0o4qGKi2

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Hey Wanderlost has some powerful new machines to take your crafting to the next level:

⛏️Smelter, Charcoal Kiln, Tanning Rack, and Smoker ⛏️

Awesome machine art by

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Worked with on INSIDE THE LOOP.
For the LudumDare47 : https://t.co/R3F6cPl1BC
What do you think about the overall concept of the game ?

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player select screen now uses Dynamic Repalettization for all the background assets! I still need to play with the colors a bit to get better contrast, but what do you think? :D

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Working on a nicer map...
Giving our good boy something to explore! 🐺

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DAY 17:

Natsu's now working on Reed's office background! On my part, I finished Reed's first sprite (with all the expressions) and am now working on the remaining 3!!

Here's a 😉

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Cute and dangerous, like all good enemy designs should be!

Fofo e perigoso, como todo bom design de inimigo deve ser!

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Now you can dual-wield, dodge, and stagger your opponent!

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We know everyone's been waiting for us to unveil our new Elsie poster/cover art. While we are not quite there yet, we do have a small tease. Here's the first, tiny, look at our newest work of art! Let us know what you think!

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