画質 高画質

デロリアンにSubstance Painterで作ったテクスチャを割り当ててUE4に取り込んでみたけど空の色がそのまんま映ってて面白いことになってる。質感は少し乗り込んだ感じを目指しているのでいい雰囲気になってると思うんだけどなあ。3枚めがSPでのプレビュー画面

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A new boss that created for Eclipsing Binary. Let us know what you think :)

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Some more Rohan progress! Miiight have messed around with polypaint too much, since I'm planning on texturing him in Substance anyway (°◇°;)

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This amazing werewolf sculpture from Maria Panfilova uses a range of tools to bring it alive. Naturally the render engine of choice was https://t.co/3L9M4gOtuL

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取り敢えずワークフローを掴むためにBlenderからUnityまで持っていった
ワークフローは次の通り
1.Blenderでモデリング&UV展開
2.Substance Painterに取り込んでテクスチャとかグロスを塗る
3.Unityにモデルとテクスチャを取り込み
4.ShaderForgeでPBLシェーダを書く

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Awesome (and tasty?)!
Werewolf, by Maria Panfilova - https://t.co/FpVZ2Ebvpk
Textured with

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Bounty Hunter new WIP. Texturing in Substance

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small note, in reality cheshire’s mask never moves and has black eyes, it only looks like the right pic when they are hallucinating (which is frequent due to their constant substance abuse) thus their self perception is altered amongst everything else.

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Anyone here learning Amazing procedural material by
Alexandr Gluhachev via https://t.co/pzA1jLgQfJ

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So that's the first thing I ever sculpted in and I already love it! ZBrush is so awesome! Can't wait to sculpt more stuff! :3 (maybe I'm going to sculpt one day höhö >:3)
I used for the texture.

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https://t.co/6qsdaCwreS
More shots and angles here!
Any feedback and critique is welcome.

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Detailing objects for tomorow will be for texture in
Detallhando alguns objetos para o jogo e amanhã vai ser dia de texturização no Substance Paintes.

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Substance Painter making quick work of this material. If the models were done I really could texture all the characters with the 30 day trial!

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Fully procedural ground material: Frozen Ground, by Harry "deBug" Emelianov - https://t.co/u2K1nhmfMV
Created with rendered with

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انهاء خامة مطفأة حريق
fire extinguisher low poly

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New ranged enemy for FallBack, inspired by Tardigrada.

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El otro dia probando texturas en substance

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