白うさぎBD進捗. テーマは可憐で凶暴w.
基本的にはCADですが, CADで追いきれない曲部は3dsmaxで加工しています.
ディジェも作成しているので, そちらも後ほどupします.

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I've done a little dagger based on a concept from Sasha Chichkan :) I used 3dsMax and Zbrush

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Last thing from me tonight - Reworking an old friend. The original of this I did about 5 years ago, right after the birth of my son. It was originally designed to be a low-poly pseudo pixel arty sorta model. It's now Hi-poly.

The Verpine Bastard:

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sorry for the spam.. working on new dress also the t-pose thing for the first outfit without the cloak. I'm gonna model it later in 3dsmax :L

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LEVEL: PLAYER - [Realtime] Wall-E by Bavo Mispelaere from Howest University - Digital Arts and Entertainment - https://t.co/G3ecLlMZuw

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Quest for the Mushroom
Artist: Chiari (Tag the Artist)
Software used:
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Today I will share with you a small collection of shields I made. I wanted to create some worn, old and a bit dirty shields. What do you think?
It was made with and
https://t.co/ZW08kFrRWM

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🤯How do you like the combination of ArchViz and literature?
Sergey Chashchin interpreted 1984 by in with and won 2nd Prize in the 2019 challenge, sponsored by Fox Renderfarm.

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This week we focused on the rig, placing bones and controllers, thankfully I use IRig for 3dsmax which facilitates the process extremely! Skinning is still a B*tch though :P

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Got out of the "I don't know what to model" trap by doing some opensubdiv noodling in - next thing I know, my whole evening has passed and I'm still noodling. Not a bad start, I'm interested to see where this one ends up

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