■背景クラス受講生作品
「GHOST SHIP」

・製作時間:270時間
・ポリゴン数:△413,341
・使用ツール:
Maya,PS,UE4,SubstancePainter+Designer,Zbrush

すごく迫力のある作品です!👻⚓️
破壊表現を意識されて制作されたようです…!

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I'm so happy to show you my final real-time fanart of Bloodborne in UE4 I've been working on for the past few months.

https://t.co/IzgypiWYUT

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Well, Lady Dimitrescu is a serious woman indeed, but kinda small in comparison to Marena from Selfloss.
Modelled by , animations and setup - me:3

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UE4 Tornado FX
Made by Rinban

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Finally! No fade-in/fade-out when you get out a boat. Need to polish some animations there but the whole process is seamless now.

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Learning how to scale & rig characters for UE4 👀 Why is the UE4 Mannequin so massive??

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Sad Ruixa, happy Ruixa, Crying Ruixa, angry Ruixa... Which Ruixa represents you the most? Comment bellow!

🔹¿Qué Ruixa te representa más? ¡Coméntanos!
🔸Que Ruixa che representa máis? Coméntanos!

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UE4レイちゃんもMSE付けてる

1 1



BNS RU: UE4 comes on 31st August.

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'Remains' by Jean-Philippe Perrault and his incredible team. 🎥

https://t.co/4mWnnZV1Fz

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Visualizing depth for a 2D character!

The character below is composed entirely of 2D sprites. Depth information is calculated as you animate, and the final pose is rendered as a single 2D image.

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I've been hard-assing some rough animations since October with the super long-term goal of trying to learn how to implement Robin into a real character in something like UE4. Just wanted to show some progress shots, since I've been radio silent and slow on art lately.

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活動始めて1年8ヶ月
ぶいろ服作り始めて1年半
Unityは4年
UE4は6ヶ月
イラストは1ヶ月
ベースは15年

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マテリアルのマスク画像から線を抽出できるようになった。#ue4

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UE4 update plan for KR

6.2 UE4 client update for test server

6.16 UE4 live server update,mainly the engine convertion

6.30 UE4 contents update for live server

https://t.co/knrvDZl1j4

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