画質 高画質

I've done some retopology on the main part and made some textures to go with it, I think I'll continue making the base platform and maybe a brazier fire pit as a way to keep up the practice. :):)

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o rascunho e a versão final da cartinha, agora só passar os assets pro jogo pra fazer os ajustes finais lá! que acharam?

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Märzelum

A moon of a somewhere planet, the natural stone scape seems like formed just by temperature change from time to time. Even it has stalagmites stand high there.

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Over Secret pixel render tech 🤫

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Catmaze is a 2D adventure game based off Slavic Mythology. A fairy tail with a few of its own tricks well worth playing.

https://t.co/pnO74Wob6A

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I helped out with some character art for this project! If you'd like to please check out the indiegogo page! ✌️ https://t.co/JrkP8OwqTr

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Looking forward to the future while still honoring where we came from. This idea inspired the design of logo. 🕊

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I will try this game for the first time.🤩🤩🤩

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❤️VENAITURA is a canadian-made JRPG that was cooked up in rural Newfoundland for 2 years!

🚨Grab it now on Steam for 25% OFF!

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Oct 4 on Indiegogo
Experience the pulse-pounding adventure firsthand!
https://t.co/TALaZya3HA

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⚡️My micro news!⚡️

• [] public demo releasing 9/22
• Pizza Kidd [] public demo is back on 9/23
• Garbanzo Quest [] released into early access!
• [] released today!
• Steam Next Fest in 2 weeks!

More to come!

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🔥Prince Crimson Nyx has been added as a playable character in the Vesper Ether Saga update today!
❗️This is a temporary event during the game's early access !
Check out the update note here:
https://t.co/fzQwXGyt76

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Keep it cool! Only 2 days left till ✨For Hexposure ✨ makes its way to

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Grint and Futbutt. Airship pirates! Grint is the ever-smiling Cap'n. Futbutt is the muscle of the crew, a true stoic.

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Skrunt and Dixxie. A coupla scumbags who rob people blind.

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Mallet is Sellaton's Smith. Bring him some Simmerstones and your old gear and he will forge you something better.

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I'm still working with the mountain level assets, I decided the background is almost done so it's time for the door, walls and foreground, I'm aiming for a great sense of depth with that level!

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