Finally got around to tackling some hair in Maya. Doesn't seem too shabby. It's got a faint shine to it but the client wanted some pretty dark chestnut hair.

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Here you have, the progress of creating Ayana since the beginning of development. There's still work to do, but you can see the main changes:

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Here are all 3 islands I studied from the game to get better in blender. I kinda lost the motivation for the dungeon one. But hey, nevertheless I´ve learned a lot.

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I feel much more in tune painting on a 3D canvas than I do working on a 2D one.

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For some characters, we first create the 3D models in black & white and we then test different picks of colors. Looks like really cool papercraft, right?

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sneak peak of some blender stuff 👀👀

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I was so excited to get the shoulder guards in that I had to sculpt them!

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Weekend modelling exercise: Han Solo's DL-44 Blaster pistol from A New Hope. It's almost there, still more parts to add and refine.
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i have attempted my first 3D model ever. :D just a headshot for now.tbh the modeling in its self isnt so hard but figuring out the program and all its functions is where i die @-@

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Old Work that was used as a basemesh for a character!
References still using today are model blocking from and Character body flow from which truly is a great recipe!!

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Ehhh... it's like 70% done but fuck it, at least he's smug! Twitter will probably kill the quality...

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A simple component but an hour and a half is not bad for crafting a military peaked cap minus colour. A big Thank You to everyone who dropped by tonight's session!

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Started the lower jaw mesh. Didn't want to go further on the cranium without this. Not necessarily a mega snug fit when closed but they have to work together, especially at articulation point.

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Its now very late or very early depending which way you look at it but spent several hours adding some of the finer details to the front part of the T60 helmet Sometimes it feels like after a few hours of you have done nothing!

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