Out of curiosity, I migrated a personal project from to as I wanted to see how a cel-shaded/stylized character looked in Lumen. I changed nothing. This is vastly closer to Mason's Marmoset render.

Character designed by and modeled by .

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GameSynth、プロからインディーまで、
「プロシージャルによる音作り」を
学べる環境が整ってきました💻

効果音パッチの作例&ブログも追加されています。

新しいサウンドメイキングをご体感ください!
https://t.co/B3o9FRzqIu

   

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How do you advertise your games? Please advise who can I send the game to for review,Youtubers, streamers, sites. I think this will be very useful to many!

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絵のタッチかなりエモくなってきた。(3D)

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Hi all ! New environment : The spirit's rest ! I try again to give an special fantasy atmosphere ;) I hope you like !!
https://t.co/fMKlmY1Zh8
https://t.co/25OHgV0kYS

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I constantly revisit an environment or character for my game. What do you all consider as "done' when working on your game?

Wishlist 'Path to Etinway' here!
https://t.co/eZo7pOgLyf

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A relaxing real-time environment by artist Au Au 🍃

See more images and video: https://t.co/jkc5znmnbH

2D reference by 三叠色 Size.

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What do you think about this cobalt weapon set? You'll be able to mine cobalt from a few hidden locations in the Farmlands.

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A few sculpted assets for my Environment Art for Games in UE4 class! Slowly learning to become a rock master!!😤

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These ruins are sure to hold many secrets. Will they bring treasure or trouble?

Artwork by Hans Park > https://t.co/jtRrWKTXWQ

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I either use UE4 mannequin or I use just a bunch of random cubes.
I've been trying out zpheres for rounder things.

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For todays we have progress on our protagonist's 3D Model!

It's missing a mask and hair but it will all come together soon enough 😁😁

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Happy Screenshot Saturday!
We just wrapped on the firs of a new Batch of weapons coming to
and we're packaging the weapons so more developers can use these weapons in their own projects!

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